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Messages - smithtrlane

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I think Euripides is a bit much right now... baring shortages or pirates, its stability bonus is a staggering +19, when Chicomoztoc and Sindria have +16 (Sin is supposed to have +18, but it's stuck in a permanent fuel shortage...), Kazeron and Gilead have +15 (usually less for Kaz because fuel shortage...), and Volturn, Eventide, Mazalot and Tartessus all have +13. Not only that, but now, with Euripides' military market (re-) added, Theramin feels redundant.
I think Euripides' military market should go, and maybe remove its Patrol HQ, or move the Redwing HQ to Theramin (possibly swap-out Theramin's High Command for the Redwing HQ?).
Speaking of Theramin, the "Partially Irradiated" seems to be missing from its market conditions, not sure if intentional or not.

But hey, up to you to decide... just thought I'd offer some observations.

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Yay! SRA update!
Thanks MShadowy  ;D

(BTW, is the Skadi supposed to be gray instead of cyan? ???)

Edit: just noticed that the Elysium is gray too, so maybe Skadi is supposed to be? Sorry if this is a stupid question...
Edit the Second: Shikome still glowing like the sun, running SRA 0.9.5-rc1, GraphicsLib_1.5.1 ("enableShaders" set to false), LazyLib.2.6, and MagicLib_0.33_rc1, if that helps.

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Why would I give a ***? Not like you people pay me for my work.

From the Forum Rules and Guidelines: "Treat other users of the the Fractal Softworks forum with respect, whether or not they are doing the same. Don't rise to provocation..."

But maybe you think the rules don't apply to you, since it's not the first time you display this kind of animosity for seemingly no reason.

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Guess I should hire a QA department.

Maybe you'd be better off with a PR department...

5
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: December 08, 2018, 03:06:08 AM »
Sylphon RnD going Low Tech? XD
Nobody said lowtech couldn't be flashy too, haha.

Looks more like a giant SWP Vindicator to me.  :P
Hm, I guess? I just started putting things together without any plan to be honest.

The fighter bay lighting needs to be a different color - it doesn't stand out well as it is.
... Case in point: I didn't even realise it had fighter bays until you said that. :-X
Yeah, I see what you mean. I might come back to it and try to fix that (as well as a number of other quirks), but for now I've run out of patience with this.

The heart-shaped "tramp stamp" is a nice touch.
Thank you ;D

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Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: December 07, 2018, 07:05:49 AM »
What started out as a simple 'let's repaint an Onslaught' quickly got out of hand. FAR from perfect, but I've been working on this 'joke' for hours. I don't think I'm kitbashing ever again...
Warning: not for the faint of heart.
Spoiler
[close]

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Mods / Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.2)
« on: April 11, 2016, 04:53:29 AM »
@cpmartins
Thanks for your answer :) I'm familiar with previous versions of the mod, so I know about the 'prerequisites' but it might come in handy for someone else. Anyway, thanks again ;)

@Deathfly
Hmm, I thought they might be random. I was sure I tried all the possible options, I must have missed one. I'll try again when I'm back home.
Spoiler
Just to be sure, are there more than four wormholes ? I navigated pretty much the whole south west corner of the map and only found these four, but they can be quite hard to see in the storms.
[close]
thanks for the help ;)

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Mods / Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3)
« on: April 10, 2016, 11:45:32 AM »
I need some help, please.

I'm trying to find
Spoiler
the Unsung. I've found four wormholes in the hyperspace storms SW of Corona Australis, but they seem to teleport me to completely random locations. I've tried every possible jump option, for every one of them, multiple times, but I cannot for the life of me figure out what the hell it is I am supposed to do. I even explored the rest of the SW corner of the map just in case, but I didn't find anything. I've been trying for nearly two hours now, I'm giving up. Any help would be greatly appreciated. Thanks.
[close]

Very nice mod, by the way.

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