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Messages - Lucretius

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1
General Discussion / Suggestion about mods links
« on: April 21, 2021, 01:49:00 AM »
Greetings

long time starsector fan here

with time there are a ton of faction mods for this game

each new version needs  to redownload link by link each one

forcing me to do a copy of them with a new game version on my drive (each with is own archive)

is not convenient make one big thread with direct download links  with the current working version of them)
on dropbox since i see is the most used here
i guess modders doesnt like the idea because is their work

just an opinion it reduces the hassle to open 20 pages in one time on the browser




2
General Discussion / Re: Game no longer active?
« on: May 25, 2020, 03:30:00 AM »
hello, since this is a generic thread about the game i post here

i do check regularly if there is an update , i know they are very apart and sporadic, surprised there was one

i had to redl all the faction mods , considering this game is tricky to setup i made all it working again faboulous work once again

you can waste like 2 hours to setup a fleet and other things you  can do ( this time i copied the game folder in working condition to my external hard drive)

3
Mods / Re: [0.9a] Console Commands v3.0 WIP 7.6 (released 2018-12-07)
« on: April 20, 2019, 12:16:45 PM »
i mostly play this game on the my freetime but wow in 0.9 there is a lot of new things to discover even battle station engagements neat

one thing the adjustrelation (i use all 100 or 200)  seems doesnt work overtime, the factions get neutral/hostile while time passes
i want to stay at 100 always friendly while i engage them or not

i like to experiment a lot with the ships weapon/systems  

4
Mods / Re: [0.8.1a] Red (V 0.6.0a) Mod - August 5, 2017
« on: September 09, 2017, 12:23:14 AM »
this is one of my favorite mod so far along with the most famous ones on here, there are so much possibilities with the amount of hulls you implemented, cant wait for blue ^^

5
Mods / Re: [0.8.1a] Console Commands v3.0 WIP 5 (released 2017-07-25)
« on: September 06, 2017, 10:25:11 AM »
thanks , ill test that out tomorrow, im kinda tired now, the weapon placement on the hull reminds me of mechwarrior series

in fact the colors are mostly same yellow are guns, green missiles,  the lasers are red there but here are blue no problem with that :D

6
Mods / Re: [0.8.1a] Console Commands v3.0 WIP 5 (released 2017-07-25)
« on: August 30, 2017, 04:33:23 AM »
hello, i post rarely here but im playing the game from time to time, im struggling a lot with adjustrelation all 100, since i dont have freetime to play the game as intended

i like to spawn a fleet of mine (using the faction mods); equip it and go around doing things, but after awhile  the relations goes back in the red , how to make all fiendly permament? thanks

7
greetings, im fairly new here im playing with this mod for a while but for some reason i can only load one faction mod at a time any idea why?

8
Bug Reports & Support (modded) / Re: Starsector 0.7.2a Loading crash
« on: March 13, 2016, 08:40:19 AM »
it does work with only one faction mod at a time, thats strange but for now if i want to play as a custom faction i activate it and thats it

i wasted 1 hour im serious trying to figure out what was wrong with it

right now im in the game with tiandong industries

9
Bug Reports & Support (modded) / Re: Starsector 0.7.2a Loading crash
« on: March 12, 2016, 10:36:00 AM »
well almost all 0.7.2 compatible mods , nexerelin and starsector+ all latest versions

10
Bug Reports & Support (modded) / Starsector 0.7.2a Loading crash
« on: March 12, 2016, 05:45:01 AM »
Greetings,

after watching some nemoplays of this game on youtube i decided to get it

but when i launch it with any combination of the blue/orange tagged mods it gives me this error yeah i did some trials and error with some mods same result

only base nexerelin works can someone help me?

java.lang.RuntimeException: java.lang.ArithmeticException: / by zero
   at sound.Sound.<init>(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ArithmeticException: / by zero
   at sound.oOOO.<init>(Unknown Source)
   at sound.B.o00000(Unknown Source)

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