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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - chillthebone

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The slow start is the killer really. Every time I decide to play a new campaign it's pretty dreadful for the first 100k. Past that it's all about persistence.

What I'm running into of a problem is the endgame scenario I'm in right now, where I'm lvl 50, got a Dreadnought, got a max size fleet, and I spend the majority of my time jumping from planet to planet buying up ALL supplies they have to offer just to play the game. I do have an Imperium comission/partnership but that doesn't help me when I'm on the other side of the map. Not sure what I'm doing wrong...

Bug Reports & Support (modded) / Re: 0.7.2a Loading Crash
« on: March 10, 2016, 02:30:07 PM »
The backup did work, that's wonderful. Thank you!

Sorry for the inaccurate pastebin. Here's the log file itself . I couldn't find the specific line that made it crash :/ .

Bug Reports & Support (modded) / 0.7.2a Loading Crash
« on: March 10, 2016, 01:50:15 PM »
Got a problem here. As I was quicksaving the game just froze and crashed mid-save. Had a good 20 hours into this one.
I got a decent bit of mods, same as everyone else. Nothing too special. All the mods are included and no visible changes that I can tell at least.

8GB RAM running Win10, possible it could've been a memory leak, I tweaked JRE to work 64bit and hog up to 4 gigs of RAM. Game's on my SSD so I doubt it was a write error of any kind.

Thank you for the time!

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