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Mods / Re: [0.9.1a] Scy V1.55 (2019/05/19)
« on: May 21, 2019, 02:54:55 AM »
Scyan ships have very large flux pools, superior venting and above average base mobility, allowing for some pretty heavy alpha strikes. The downside is that they have relatively few weapon slots, low armor and very inefficient shields.
Mount the hungriest and shootiest weapons you can find (even 2.0 flux/damage is acceptable) and spend your flux attacking instead of shielding. They can't hit your paper defences if they are overloaded.
Scy also have a few anvil ships with improved shield efficiency, use these to hold the line.
Take what I'm saying with a grain of salt though, I have trouble making it work, myself. Feels like there's not enough burst movement? In addition, the ai is not the best with these constraints.
Besides all this, the faction is designed to be a bit underpowered, according to a post by Tartiflette in december 2014, I do not know if that still holds true.
Mount the hungriest and shootiest weapons you can find (even 2.0 flux/damage is acceptable) and spend your flux attacking instead of shielding. They can't hit your paper defences if they are overloaded.
Scy also have a few anvil ships with improved shield efficiency, use these to hold the line.
Take what I'm saying with a grain of salt though, I have trouble making it work, myself. Feels like there's not enough burst movement? In addition, the ai is not the best with these constraints.
Besides all this, the faction is designed to be a bit underpowered, according to a post by Tartiflette in december 2014, I do not know if that still holds true.