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Mods / Re: [0.95.1a] Roider Union - Expeditions - 1.4.4
« on: August 28, 2022, 12:29:49 PM »
YOOOO THOSE SPIKE THROWER CHANGES, BLESSED
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
Is it safe to add mid runAs with most other mods, it's better to start a new save if a mod changes anything already in it. This is true for updates too, and it's good practice to start a new save any time you change your mod lineup past a bug patch.
So, I don't know if this is a conflict with any of the other 70+ mods I have installed, but for some reason the Butterfly just doesn't want to fire it's revolver when under AI control. I started a new playthrough with the infernal wagon start from underworld, and got the butterfly as a part of my fleet, so I'm obviously not flying it. I tried removing all the hullmods, weapons etc. and still the AI doesn't fire the revolver. It always auto-turns off the autofire, and the only time it fires the weapon is when I manually fire it, and immediately switch AI on.Are you using any mods which affect autofire/targeting AI? There's a couple out there, and you've had to known you picked them up if you did.
Does anyone else have this problem?
Is this just some troll post?Its not out yet, and knowing the author its going to be a while. Sit tight, enjoy the other delights of the forums, and enjoy the ride.
Would have been cool to add more life to my game
Edit: I'm also slightly disappointed that the planet-creating ship isn't called the Titan.That would conflict with Interstellar Imperium's Titan series, so it's understandable that they wouldn't use it.Spoiler
Having another issue, I can't seem to use the different hull types, bought the elite package but can't seem to use them. Do I make specific ships in that type or is it a hullmod? Any help will be appreciated.Its a hullmod set. Pick up an Imperium hull, add them on the right. Make sure you have the imperium tag on the bottom selected, or else you wont see them.