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News:

Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - Bastion.Systems

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1
Mods / Re: [0.95a] Tahlan Shipworks 0.7.1 - Hammerheaderer
« on: July 04, 2021, 04:28:18 AM »
New ship looks gangsta  ;D

2
Mods / Re: [0.95a] Magellan Protectorate v1.0a - Release!
« on: June 11, 2021, 04:03:11 AM »
Some thoughts after several runs with the faction:

The faction fits very well into the base game theme and seems to not shift the game balance all that much, as the ships are fairly conservative and the weapons seem to be all inferior to base game stuff (with the exception of ripfire missiles, these are great).
I have had a lot of fun playing Magellan, it's a great challenge faction with Nex starfarer mode. Their starting diplomatic situation guarantees they will be at war with most of the sector in short order.
Quillon is really fun as a player ship, catching missiles with the armored prow, fast dodge maneuvers, it's like a destroyer-size frigate. Slap dual assault chainguns on it and it will shred.
I wish Talley would appear in the markets and fleets, it's a neat looking ship.

3
Mods / Re: [0.95a] Battletech Portrait Pack
« on: June 06, 2021, 04:16:44 PM »
These look really good.

4
Mods / Re: [0.95a] Magellan Protectorate v1.0a - Release!
« on: June 04, 2021, 05:46:09 AM »
The ship models are really good as always and the particle effects are just superb.
Only thing that I think could be improved would be the sound effects of the weapons, they could all be somewhat louder and have more bass. In vanilla dangerous weapons generally have strong audio cues.

5
Mods / Re: [0.95a] Magellan Protectorate v1.0a - Release!
« on: June 01, 2021, 05:31:39 AM »
Fuk yes

6
Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: April 23, 2021, 07:18:52 AM »
The US_clouds_textureHeavy.png and US_clouds_textureGiant.png have very noticeable polar distortions that can be easily improved.

Here are my tweaked textures:
https://drive.google.com/uc?export=download&id=1gKWEjqHzt6Vnxv1OyiSuhsCgkxwfZyic

I used the Photoshop polar coordinates tool and then smashed both of the textures with some stamp tool.

7
Mods / Re: [0.95a] Outer Rim Alliance v0.93rc3 (2021/04/18)
« on: April 19, 2021, 03:20:06 AM »
Irradiated is the best, makes the faction weapons not look out of place when put on base game ships.

8
aww yess

9
Your spritework just keeps getting better.

10
Mods / Re: [0.95a] Furry Portrait Pack v1.2
« on: April 09, 2021, 01:23:16 PM »
A lot of the AI generated images look very Habsburg-ish.

11
Small typo in "VPC Exploration Package" description.
Spoiler
[close]
As Tri-Tachyon is not a plural the apostrophe should come before the posessive "s".

12
Bug Reports & Support / Re: The Typo Thread
« on: March 28, 2021, 07:43:04 AM »
$entity.name as planet name when doing tactical bombardment.
Spoiler
[close]

13
Mods / Re: [0.9.1a] SpeedUp 0.7.0
« on: March 28, 2021, 07:10:06 AM »
Nice, such a must-have mod.

14
Got a bounty contract on a pirate fleet from a hegemony bar.
When I jumped to the system another pirate fleet supported by the bounty fleet ganked me so I used a story point to retreat without engaging, that caused the contract to complete.

15
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.1
« on: January 01, 2021, 04:35:51 AM »
Have you tried deleting the entire SWP and installing your old version?
Here's the link : https://bitbucket.org/modmafia/ship-weapon-pack/downloads/

Thanks for the link, fell into the same trap myself.

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