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News:

Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - Elijah

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1
Modding / Re: Smaller Scale Mod
« on: September 25, 2019, 12:01:28 PM »
It is indeed a shame that late game is dominated by bigger ships. Would be interested to see this mod.

2
General Discussion / Re: I flew into a black hole!
« on: November 29, 2018, 07:32:09 AM »
Must have a strong touristic attraction!

3
Mods / Re: [0.8.1a] Nexerelin v0.8.4b "War and Peace" (update 2018-09-30)
« on: November 19, 2018, 10:27:04 AM »
Really looking forward to see the magic that @Histidine will do with this new release!  ;D ;D ;D

4
Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: November 19, 2018, 07:34:01 AM »
High-tech fortresses should probably cost more, right? Isn't in the lore that high-tech is better than low-tech, but low-tech is less expensive? Or is it more like Protoss vs Terran in Starcraft 2 where protoss are elves with fancy magic and low stats, while terran is less resourceful but more brute force?

5
General Discussion / Re: Colony hemorrhaging money, Need tips and tricks
« on: November 19, 2018, 05:51:32 AM »

Luckily that threshold seems to be really low, lvl 1 orbital base + patrol HQ repelled most things by themselves.


I think task forces get stronger as time pass by, so it could be that eventually you need to update the orbital base / patrol HQ building to manage them.

Actually, in regards to the Patrol HQ building, did you manage to figure out the differences between the lowest one to the highest level one?

6
General Discussion / Re: Chance of faction's expedition and pirate raid
« on: November 19, 2018, 03:55:32 AM »
At the moment, colonies only create a friction between our own faction and other factions. It would be good if there were some ways to use colonies to also improve our standing with other factions.

For instance, if there were some shortages you could sell your products to improve relations, or create trade agreements with other factions. I'm saying this because I've noticed that after a founding colonies my relationship with the other factions just kept dropping...

7
General Discussion / Re: How do I get past the early game?
« on: November 19, 2018, 03:49:34 AM »
I'd suggest focusing on exploration and trade at the beginning, they are the biggest moneymakers for smaller fleets, especially if you're happy to smuggle some drugs/organs, you make a lot of money (pirates have become the biggest market this update :P)


8
General Discussion / Re: The Shrike
« on: November 19, 2018, 03:47:41 AM »
I built it with a phase lance (probably should use the heavy blaster) and a Sabot SRM Pod and it works quite well actually: I can take on most other destroyers, overcharge their shield with the sabots and just do a lot of damage afterwards. I think after I change the phase lance with the heavy blaster it will be even better.

The main advantage over the medusa is perhaps the medium missile slot?

9
Suggestions / Re: Coordinating fleet movement
« on: November 19, 2018, 01:53:08 AM »
This could be what the "Orders" tab is about?

10
Suggestions / Re: Orbital Construction
« on: November 19, 2018, 01:51:28 AM »
Yes terraforming planets would be definitely cool!

11
Suggestions / Re: Faction Expeditions
« on: November 19, 2018, 01:48:04 AM »
Has anybody tried to go on the offensive? Does inflicting damage on sending faction help to reduce their ability to attack you?

That's a good point if attacks are determined by the market share!

For example, the Diktat is a major producer of fuel. If the player is trying to compete in fuel production, can we demolish his production main planet to reduce their attacks?

Also, has anyone tried to do the "bad" bombing, the one that destroys the colony?

12
General Discussion / Re: Release When?
« on: November 16, 2018, 11:34:12 AM »
Installing...

Just communicated to my girlfriend that I will disappear tonight.

13
General Discussion / Re: Salvage Dave rides again
« on: November 16, 2018, 09:11:32 AM »
The harvested organs bit is quite disturbing. Where did they come from? :o

14
General Discussion / Re: Release When?
« on: November 16, 2018, 09:10:32 AM »
My body is ready

15
General Discussion / Re: Release When?
« on: October 27, 2018, 09:03:15 AM »
I have to say, I've been waiting for the 0.9 very calmly up until now. But, from the last week, I'm checking the website almost every day! Maybe it is because I feel the release is getting closer and I may realistically refresh and see the 0.9 blog post :D :D :D

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