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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Takion Kasukedo

Pages: [1] 2 3 ... 33
1
Mods / Re: [0.97a] Pirate Mini Mod (1.6.1)
« on: March 25, 2024, 05:12:37 AM »
This (and another mod IIRC) makes pirates worthy late-game fights, without the need for MM. Massive thanks for introducing a mod that makes pirates a considerable threat, even into late-game!

Spoiler
run this with Indies Expansion Pack and Musashi for max fun
[close]

2
Mods / Re: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]
« on: March 19, 2024, 06:31:21 AM »
I got a bug with the bounty for the MRC carrier ship.
I beat the whole fleet and the battle never finish, even if I've won.

I have to retreat and I can't get the carrier if I do.

EDIT : Same with the other bounty. I have to retreat to end the battle and can't get the ships. Even if there is no one left for them to fight me.

If you've got Console Commands (change the version to 9.7 and it'll work fine), use the endcombat command after beating the fleet and you'll be able to salvage as normal.

3
Mods / Re: [0.97a] Combat Chatter v1.14.1 (update 2024-02-18)
« on: March 19, 2024, 06:29:15 AM »
* Characters can use $playerHonorific token in their lines

Is there another token that could be used in a similar manner as $playerHonorific, but for boss fleets/captains? Could do with streamlining one or two characters if that's the case.

4
I'll have a check and see which mod that is and update this post with my findings

[It's Indies Expansion Pack, and I was unaware of a patch for this particular problem until now, so it should be resolved now, thanks Histidine!]

5
Hey fellow spacefaring Captains, Admirals and Pirates.

Figured I'd post this here in case someone knows why this crash happens (either it's a messed up installation or it's much more complicated.

The crash in question (with the 5 lines above included);

Spoiler
23067731 [Thread-2] DEBUG mmm.missions.MbmBarEventManager  - Existing active events: [cpc, proCom, and ucb]
23067731 [Thread-2] DEBUG mmm.missions.MbmBarEventManager  - Existing priority active events: []
23067731 [Thread-2] DEBUG mmm.missions.MbmBarEventManager  - All active events: [cpc, proCom, and ucb]
23067731 [Thread-2] DEBUG mmm.missions.MbmBarEventManager  - reportPlayerOpenedMarket done; PortsideBarData: [AgentBarEvent, CabalBarEvent, FamousShipBarEvent, LuddicPathBaseBarEvent, RelicOfThePastBarEvent, SurveyorIntelBarEvent, cpc, mmm_dm, mmm_em, mmm_rm, nskr_kestevenTipBar_3202281481925872786, proCom, ucb]
23067813 [Thread-2] INFO  scripts.kissa.LOST_SECTOR.util.powerLevel  - power 3.2714286
23077106 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.FleetDataAPI.getMembersListWithFightersCopy()" because the return value of "com.fs.starfarer.api.fleet.FleetMemberAPI.getFleetData()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.FleetDataAPI.getMembersListWithFightersCopy()" because the return value of "com.fs.starfarer.api.fleet.FleetMemberAPI.getFleetData()" is null
   at data.scripts.hullmods.acs_frigate_on_hangar.isApplicableToShip(acs_frigate_on_hangar.java:100) ~[?:?]
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.isApplicable(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3$3.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3$3.compare(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.UITable$1.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.ui.UITable$1.compare(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.util.Arrays.mergeSort(Arrays.java:1339) ~[?:?]
   at java.base/java.util.Arrays.mergeSort(Arrays.java:1350) ~[?:?]
   at java.base/java.util.Arrays.mergeSort(Arrays.java:1350) ~[?:?]
   at java.base/java.util.Arrays.mergeSort(Arrays.java:1350) ~[?:?]
   at java.base/java.util.Arrays.mergeSort(Arrays.java:1350) ~[?:?]
   at java.base/java.util.Arrays.mergeSort(Arrays.java:1351) ~[?:?]
   at java.base/java.util.Arrays.legacyMergeSort(Arrays.java:1318) ~[?:?]
   at java.base/java.util.Arrays.sort(Arrays.java:1305) ~[?:?]
   at java.base/java.util.ArrayList.sort(ArrayList.java:1805) ~[?:?]
   at java.base/java.util.Collections.sort(Collections.java:178) ~[?:?]
   at com.fs.starfarer.campaign.ui.UITable.sort(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.updateTable(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.tagsChanged(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.restoreTags(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.ModPickerDialogV3.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.refit.ModWidget.actionPerformed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.Ò00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.int.processInput(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.W.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
[close]

Help will be much appreciated, thanks!

6
Mods / Re: [0.97a] BigBeans Ship Compilation
« on: March 13, 2024, 03:13:11 AM »
https://imgur.com/a/jjsLdmC (I dunno why it doesn't allow me to insert relevant screenshots/images into the thread, but here.)

Currently a literally unplayable typo (missing comma) for the Gallivanter, though I'll let you know if I find more stuff.

Good ship pack you got here though, they've got their worth for long-term exploration and other things too!

7
Mods / Re: [0.97a] Emergent Threats/IX Revival v0.5.2
« on: March 02, 2024, 03:22:18 PM »
I dont understand the AI subsytem integration, how does it work? I just install it as a built in mod? dont you still need to connect it to an AI somehow? what are its skills?
thanks for any help.

You need to build it into the hull it's on, pretty much.

Then you can add AI ship skills (like that you'd see on the Remnants)

8
Mods / Re: [0.97a] Ashes of The Domain
« on: February 29, 2024, 04:53:54 AM »
Ashes of The Domain - Vaults Of Knolwedge  patch 2.0.13 Save Compatible with 2.0.0-2.0.12

I think this patch fixed the save error I was having. Forgot to thank you, so...thanks, Kaysaar!

9
Mods / Re: [0.97a] Neoteric Advent - 0.1.5
« on: February 28, 2024, 02:42:32 PM »
Hey 7G7, does the Elipsion's core system allow swapping out for a different core, by removing the hullmod associated with the ship in loadout screens?

(Just putting a quick edit here to say that it indeed works this way, hence the modularity of the ship.)

10
Mods / Re: [0.97a] Ashes of The Domain
« on: February 20, 2024, 10:33:58 AM »
Getting an error crash to do with Vaults of Knowledge.

2246216 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.kaysaar.aotd.vok.campaign.econ.industry.PurificationCenter.unapply(PurificationCenter.java:47)
   at com.fs.starfarer.campaign.econ.Market.removeIndustry(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.decivilize(DecivTracker.java:228)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.decivilize(DecivTracker.java:186)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.checkDeciv(DecivTracker.java:181)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.checkDeciv(DecivTracker.java:126)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.advance(DecivTracker.java:77)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Not sure if it's common, but it's better to know than not to know.

Could we get a theoretical estimate on when the next bugfix/patch for Vaults of Knowledge is please, Kaysaar? No idea what the purification center is (or if there's a method that won't screw the current save I've got with the disabling of whatever it is)

11
Mods / Re: [0.97a] Ashes of The Domain
« on: February 19, 2024, 07:11:01 AM »
Getting an error crash to do with Vaults of Knowledge.

2246216 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.kaysaar.aotd.vok.campaign.econ.industry.PurificationCenter.unapply(PurificationCenter.java:47)
   at com.fs.starfarer.campaign.econ.Market.removeIndustry(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.decivilize(DecivTracker.java:228)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.decivilize(DecivTracker.java:186)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.checkDeciv(DecivTracker.java:181)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.checkDeciv(DecivTracker.java:126)
   at com.fs.starfarer.api.impl.campaign.intel.deciv.DecivTracker.advance(DecivTracker.java:77)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Not sure if it's common, but it's better to know than not to know.

12
Mods / Re: Thog's [REDACTED] - More Remnant Drones
« on: February 16, 2024, 02:21:19 AM »
I love the mod concept because scarier blue ships would be cool (to acquire somehow?)

...but cannot tell from the thread's subject line or page 1 (such as in a changelog) as to which StarSector app version this mod is compliant to.

Should still be 0.96a, the previous version before 0.97-RC8 onwards

As to how to acquire them, that requires a special skill.

13
Mods / Re: [0.96a] Underworld 1.8.1
« on: August 08, 2023, 08:52:53 AM »
So THIS was the mod playing that absolute bop that I'm certain I wasn't mishearing...

Well, that explains it, and this has house rave music vibes. Well done Cycerin!

(I'm sure that there has to be a longer version of this beat in a 4 minute soundtrack somewhere on the interwebs...)

14
Mods / Re: [0.95.1a] Underworld 1.7.1
« on: May 29, 2022, 07:46:35 AM »
Has anyone been using the Climax? The apogee is my favorite ship, so I had to get my hands on the suped up version.

How's everyone building theirs? I'm new so I'm still unsure of what roles ships should be filling.

It feels weird to try and outfit, but I can only assume it's more of either a broadside OR a frontal assault ship, with some rather good shields and increased stats. Also one of the cheaper-costing deployable cruisers, especially with the Fleet DP mod.

How mine is built out (yet to take a screenshot of it) is it focuses on frontal firepower (2 IR Pulse Lasers, 1 Heavy Blaster), with missiles on the side slots (Arma has a homing laser that i've stuck on it).

15
Modding / Re: New Starting option mod thingy: The Retired Admiral
« on: May 08, 2022, 12:58:15 PM »
Well, just from looking at the image, I can wonder as to why it has 850 Ordnance Points.

Ships at best at that class either have 1 or 2 built-in hullmods (SWE Alpha 10 helps with that, but try not to go over 3), if not at least 3 non built-ins. But having that many hullmods and OP seems rather...excessive. Ordnance Points shouldn't be above 200 - 250 for this Battle Atlas. That'll balance the Ordnance Points out.

3700 armour on a converted Atlas seems quite a lot too, considering you get skills that increase damage absorption and also repair hull up to 50% of their value.

At best, the Battle Atlas should have around slightly less armour than a bog standard Onslaught at worst, and about 100 points more than the same bog standard Onslaught at best.

Also, it moves at 165 s/u? Should consider lowering it to 65 - 80, and change the engine style to show that the engines have had a major upgrade. Hell, everything eventually should show it, but in due time. Focus on the balancing adjustments first. That's the most important part.

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