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Messages - Absolutecero

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1
Mods / Re: [0.8.1a] The Thule Legacy v0.1.8
« on: October 20, 2017, 07:08:05 PM »
I love that you revived this mod but I get crashes when I use certain weapons and I have notice the frigates burn speed is laughably slow clocking in at a whopping 6 burn. If you could look into fixing  these problems that would be nice.

2
Mods / Re: [0.8.1a] Ship/Weapon Pack 1.3.0
« on: June 19, 2017, 09:09:40 PM »
With the nerfs to damper field could the emperor get the unnerf damper field called superior damper field or upgraded damper field.

3
Bug Reports & Support (modded) / Re: Unknown audio error
« on: June 17, 2017, 06:05:15 PM »
It appears to have fixed it self and i'm not sure how.

4
Bug Reports & Support (modded) / Unknown audio error
« on: June 16, 2017, 11:28:47 PM »
when ever I start the game I get a audio error message that says it turns the sound off. I loads for a bit then crashes with a message.

java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalListenerfv(IJ)V
   at org.lwjgl.openal.AL10.nalListenerfv(Native Method)
   at org.lwjgl.openal.AL10.alListener(AL10.java:685)
   at sound.new.o00000(Unknown Source)
   at com.fs.starfarer.ooOO.I.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

any idea what this means.

5
Bug Reports & Support (modded) / bounty null crash
« on: June 12, 2017, 06:21:34 PM »
I seem to be getting a null crash  because of an unknown bounty any ideas what this is about.

649528 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.campaign.events.DS_PersonBountyEvent.spawnFleet(DS_PersonBountyEvent.java:1257)
   at data.scripts.campaign.events.DS_PersonBountyEvent.startEvent(DS_PersonBountyEvent.java:592)
   at com.fs.starfarer.campaign.events.CampaignEventManager.startEvent(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.startPers onBountiesIfNeeded(CoreEventProbabilityManager.java:120)
   at com.fs.starfarer.api.impl.campaign.events.CoreEventProbabilityManager.advance(CoreEventProbabilityManager.java:109)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

6
Bug Reports & Support (modded) / Re: game freezes but doesn't crash.
« on: June 12, 2017, 10:47:24 AM »
Ok that may be it I changed it to 30 when I changed my max level. If so I will be very thankful that the solution would be that simple.

7
Bug Reports & Support (modded) / game freezes but doesn't crash.
« on: June 12, 2017, 10:41:28 AM »
I have been have trouble with my game save of late it works for the most part until the save eventuality freezes in game. It doesn't even crash to desk top to give me a more concrete reason it is messing up.  I have a ton of mods in my game and I mad my max level 80 just to get everything. So I don't know if one of the mods is messing up or me messing with the in game files any help?

8
Mods / Re: [0.8.1a] Flu-X Version v1.1 (Weapon and 0.8.1a update)
« on: June 11, 2017, 08:11:22 PM »
You may have not noticed but the infected atropos missle is better then the base games one.

9
Mods / Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« on: June 09, 2017, 11:14:15 PM »
Fair enough. Just a suggestion I had if it's op to have more then one missile I will make do.

10
Mods / Re: [0.8.1a] Blackrock Drive Yards v0.9.0 (07.06.2017)
« on: June 09, 2017, 09:17:47 PM »
Have you ever thought of giving the gonodactylus a reloading hammer claw it doesn't have to bee fast. I just thought that since the torpedo is build in could reload for heavy mining and fighting.

11
Mods / Re: [0.8.1a] Nexerelin v0.8c "Figure Eight" (fixes 2017-06-09)
« on: June 09, 2017, 02:02:17 PM »
Could you make asharu  the player home planet  for the follows on having your own faction.

12
Mods / Re: [0.8.1a] Neutrino Corp. (v. 1.84RC2.1)
« on: June 08, 2017, 09:32:47 AM »
Hey could you make the falken or unsung ships a ibb for this faction.

13
Mods / Re: [0.8.1a] Scy V1.31b (05/06/2017)
« on: June 08, 2017, 08:47:01 AM »
Hm well I haven't seen any maybe the chance to sell is really low because I haven't found any even after many market updates.

14
Mods / Re: [0.8.1a] Interstellar Imperium 1.17.0
« on: June 08, 2017, 08:37:29 AM »
Could you make it so the completed ibb missions sell the modded ship at the bazaar in Thracia because I have been haveing trouble getting them to drop in the later ones because the fleet size makes it so the modded ship drop lower.

ps this is an awesome mod keep up the good work.

15
Mods / Re: [0.8.1a] Scy V1.31b (05/06/2017)
« on: June 08, 2017, 08:12:11 AM »
Hey does the scy prism port sell ibbs that you complete because I have been having a hard time getting them to drop. I have also forced the market to update at the port to see if they sell them and I haven't seen any.

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