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General Discussion / Re: AI ships getting to close to enemy ships and blocking line of fire for allies
« on: April 27, 2021, 09:51:03 PM »Dual Flaks have 400 range. Arbalests 700. There is no way for Hounds to not get between destroyers and their target. They are doing their best to not get stuck. Do not assign ships with so much difference in range to the same target. Including Escort order if weapon range of the larger ship doesn't prevent possibility for the smaller ships to engage directly.
Granted I hadn't played SS in over six months until the current release, but I don't remember it being this bad in the previous version. My playstyle keeps me from investing too many points into pure combat skills, so the past few versions I've mostly been autopiloting carriers while giving orders, I've spent alot of time watching how the AI behaves.
Larger ships were much better at spacing out when focusing fire on a single target in the previous versions. I've seen really stupid collisions between two ships when there was nothing else in the vicinity. It's almost as if both ships are simultaneously not aware that the other exists and are trying to fit into the same space, probably trying to reach the optimal follow vector.
Smaller ships would previously stay out of the other ship's firing lines because they seemed to be better at maneuvering behind larger ships to hit the engines or sneak behind shields, which doesn't seem to be happening much. It's mostly just hover at safe point and make the occasional probing attack until somebody's flux starts going up.
New updates always break the AI in some way, but it's particularly regressive with this update.