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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Messages - Roflzozicals

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Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: April 17, 2021, 05:32:13 AM »
To be honest, I am surprised that the quality of this mod, particularly the sprites, is much lower than in Revenant's (same author) great Ship/Weapon pack.
I do not consider this mod because of this, but I won't start my modded .95 run before Ship/Weapon pack drops.

You just dropped in here to say you think the sprites look bad?

can you recover the [REDACTED] ships in this mod with the [REDACTED] skill ?
Yes, they're all set to be recoverable with the Automated Ships skill.

Also, issued another hotfix for a potential crash during the quest.

My game crashes every time I complete the quest, says that it can't find the specified hull

General Discussion / Re: Killing the Mothership
« on: April 25, 2017, 01:08:21 PM »
The domain mother ship? It was fairly easy for me just used an enforcer, a heron with 3 khopesh and 3 shepards and just shredded it. I love the weak point mechanic which I assume is applied to remnant stations as well, makes it so you don't have to sit there for days plinking a 40k hp brick

Mods / Re: [0.7.1a] Blackrock Drive Yards v0.8.0
« on: December 12, 2015, 06:33:32 PM »
Any word on that Knight class revamp you so deviously teased us with?

I'm gonna say Stenos

Found a new bug, when you start mining any nearby pickets, patrols etc. re-roll whether to scan you or not. It gets really annoying when you're trying to turn a profit, especially around factions you're low-neutral with as they have a higher chance to scan you. Keep up the great work  :)

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