Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Roflzozicals

Pages: [1]
1
Mods / Re: [0.9.1a] Interstellar Imperium 2.4.0
« on: April 17, 2021, 05:32:13 AM »
To be honest, I am surprised that the quality of this mod, particularly the sprites, is much lower than in Revenant's (same author) great Ship/Weapon pack.
I do not consider this mod because of this, but I won't start my modded .95 run before Ship/Weapon pack drops.

You just dropped in here to say you think the sprites look bad?

2
can you recover the [REDACTED] ships in this mod with the [REDACTED] skill ?
Yes, they're all set to be recoverable with the Automated Ships skill.

Also, issued another hotfix for a potential crash during the quest.

My game crashes every time I complete the quest, says that it can't find the specified hull

3
General Discussion / Re: Killing the Mothership
« on: April 25, 2017, 01:08:21 PM »
The domain mother ship? It was fairly easy for me just used an enforcer, a heron with 3 khopesh and 3 shepards and just shredded it. I love the weak point mechanic which I assume is applied to remnant stations as well, makes it so you don't have to sit there for days plinking a 40k hp brick

4
Mods / Re: [0.7.1a] Blackrock Drive Yards v0.8.0
« on: December 12, 2015, 06:33:32 PM »
Any word on that Knight class revamp you so deviously teased us with?

5
I'm gonna say Stenos

6
Found a new bug, when you start mining any nearby pickets, patrols etc. re-roll whether to scan you or not. It gets really annoying when you're trying to turn a profit, especially around factions you're low-neutral with as they have a higher chance to scan you. Keep up the great work  :)

Pages: [1]