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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - Xanderzoo

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1
Okay, it's working now. Not sure what the problem was, but thanks for the help.

For round two should I increase the startCrew value in player_data.csv or is it automatic?

2
Quote
did you do the stuff explained in this thread? if not, do so. ^^

Yes, i have done this. I have over four gigabytes dedicated to starsector. Also, I can run it with all the mods enabled except for the tournament one.

3
All right, so that issue was fixed by redownloading DME. However, now when I run the game it almost finishes loading before throwing a fatal null error.  :(

Looking at starsector.log it's an OutOfMemoryError. I only get this when I have the tournament mod enabled.

4
When I try to run starsector with the mod for round two enabled, it crashes throwing this error:

Fatal: Ship hull [istl_stoat] not found!
Check starsector.log for more info.

Inside starsector.log is this error:

7017 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [istl_stoat] not found!
java.lang.RuntimeException: Ship hull spec [istl_stoat] not found!
   at com.fs.starfarer.loading.for.super(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ø00000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Any help fixing this would be appreciated.

5
Tartiflette, I sent you a PM with my fleet. Did you get it or should I send it again?

6
General Discussion / Re: Starsector 2nd Fleet Building Tournament
« on: January 05, 2017, 09:49:52 PM »
This looks interesting. :)

7
Blog Posts / Re: Cartography
« on: November 25, 2016, 07:14:06 PM »
This is looking great. Can't wait for the update. :)

8
Suggestions / Re: Fix the Conquest, plz.
« on: April 01, 2016, 10:06:36 AM »
#MakeTheConquestGreatAgain

It would be hilarious if this started appearing in random threads. :)

9
Discussions / Re: 3D Model Posting
« on: March 10, 2016, 10:25:29 AM »
I downloaded Kazi's model and have noticed a few reasons why it might not be working.

**Disclaimer. Although I have some experience with 3D modelling, I have never tried to 3D print a model. All my information comes from the internet**

First problem I noticed is that the normals are flipped. I don't know if this is because of the format the file is in or if there is a mistake in the model, but I would try flipping the normals and see if that helps.

Second, you have some rather gnarly overlapping geometry. I've taken a few screenshots of it so you can see what I mean.

Spoiler
[close]
Spoiler
[close]

10
General Discussion / Re: Cant get started - what am I doing wrong?
« on: January 12, 2016, 07:12:49 PM »
One thing I'd like to mention is that I play with a mod called Steiner Foundation that makes the early game significantly easier. I highly recommend it for people who are having trouble starting out.

Mod link:
http://fractalsoftworks.com/forum/index.php?topic=10398.0

11
Mods / Re: [0.7.1a] Starsector+ 3.1.2
« on: January 11, 2016, 04:39:57 PM »
How do I take up an IBB bounty? When I look at the missions list in a station I don't see any IBB bounties listed there.

12
This thing looks fun. Can't wait to see try it out. :)

13
I love asymmetric ships and I wish there were more of them. I don't think low tech ships should be asymmetric, but it looks really good on the high-tech ships.

14
Suggestions / Re: Creation of Demo version?
« on: December 15, 2015, 09:50:22 AM »
I believe Alex has stated that it would be too much work to keep updating a demo version. I think there will be a demo version created when Starsector finishes.

15
Mods / Re: [0.7.1a] Starsector+ Vanilla Enhancement Mod 3.0.0
« on: December 10, 2015, 06:33:46 PM »
Oh.  :P I guess I should have tested that first.

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