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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Ratheden

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1
Announcements / Re: Starsector 0.9a (In-Dev) Patch Notes
« on: June 14, 2018, 06:25:25 AM »
I come in for my semi-monthly check on the game, and WOW, I am so looking forward to playing with the new update when it comes.

Just from the patch notes, looks awesome Alex.



2
Mods / Re: [0.8.1a] Outer Rim Alliance v0.73 (14/08/2017)
« on: September 08, 2017, 05:13:47 AM »
A quick note, the moon "Spin" in the Valis Star System, does not show up for me, just its name.

3
Modding / Re: Mod Request - Mining
« on: September 05, 2017, 10:17:54 PM »
I am requesting a stand-alone mod, that is just mining and maybe survey related stuff.
I am not a coder, so am at a loss on how to pull the code out of nexerlin.  In addition, I would prefer not to be forced to run nexerlin.


4
General Discussion / Re: Mining
« on: September 05, 2017, 10:13:12 PM »
Alex, this rocks, can't wait to see it fleshed out.
 

5
General Discussion / Re: Mining
« on: September 05, 2017, 08:31:10 PM »
I am curious is there any way to mine planets in the base game or take advantage of the surveys?

6
Modding / Mod Request - Mining
« on: September 05, 2017, 03:23:40 PM »
I am requesting a mod that just adds mining to the game,

My thanks to those who consider it.

7
General Discussion / Re: Mining
« on: September 05, 2017, 03:11:40 PM »
thanks

8
General Discussion / Mining
« on: September 05, 2017, 02:59:52 PM »
am I missing mining in the base game? or is it a nexerlin only thing?

9
Just know that fans of this mod are hope'n you will update it to 8.1+

Love this mod!

10
Bug Reports & Support / Re: lost activation code
« on: August 30, 2017, 12:23:06 PM »
A Thanks from me, the search for bitmicro was what I needed and this post and its info was right on.

11
General Discussion / Re: 4gb+ and ini edits
« on: August 30, 2017, 11:49:54 AM »
Thanks and thanks for a quick reply.


12
General Discussion / 4gb+ and ini edits
« on: August 30, 2017, 11:16:04 AM »
There used to be a post on a file to edit to allow one to play many mods by upping the memory if I recall correctly.

Still needed? if so could I ask for a link to it please?

Also if there are any other tips for running many mods, up to an insane number, what tips or tricks might you advise?  Finally have a new computer to put Starsector onto, and am looking forward to it :)  (hehe, just putting SS on it right now too, well it is DL'n)

Thanks in advance and for reading my post.

13
Mods / Re: [0.7.2a] Neutrino Corp. (v. 1.83RC3.6)
« on: May 09, 2016, 12:28:14 PM »
Still loving this mod, love your mechanics.  Questions, is it possible to get one more market open, so we have 4? The military market at the Large Proscessing Dock seems to load out good stuff, but the Reasearch station seems to stock a lot of little stuff, but rarely any large.

Also, could some outer moons to mine as well?

Is there something wrong with the civilian battleship? Can it be turned back on?

Running this with Nex and having a good time, So, thanks again for the mod.

14
Things i noticed while trying to corvus mode bushi
Fighters can be bought 1 at a time, this crashes the game in time.
the pricing on supplies, at the moment seems ok.

I was only messing around, not a real campaign.

Questions on adding Bushi(the experimental link), i got 3 new systems, what does adding Kadur link add?  LE:  Kadur Theocracy - IT'S ALIVE !!! They seem to add the same items.

EDIT:  turned off Kadur, and Hiig.  only Bushi up.  There are 2 hull mods of High Torque motors.  Just an FYI

15
Mods / Re: [0.7.2a] The Mayorate v0.9.2 (updated 25/04/16)
« on: May 06, 2016, 01:18:07 PM »
I have been playing with mayorate of late, and LOVE the interactions of the main menu, the ability to get re-enforcements at a cost, the in game back story.  Awesome stuff.

Saved me, it did once, was able to get a quick few ships at the cost of a few prisioners.  Love what your doing.

Ratheden


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