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Mods / Re: [0.95.1a] Mayasuran Navy 8.3.7
« on: June 15, 2022, 12:19:09 PM »
wtf anime update? epic!!!
Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)
i'v never been a missile fan...but the Purcellyra man. ever since i got my hands on it, i'v been using it exclusively. I never knew spamming missiles would be this fun!!!
love the mod so far.
tho i can't seem to figure out how to get my hands on the super capitals and or contact the head npc(can't remember the name).
For your next update, is there any chance you could add a setting that allows us to disable the "this fleet recognizes you because of notable ships in your fleet"? I'm playing Nexerelin and I want to be able to stealth without being recognized because of Starship legends.
The stations will take a while. They are at the end of a long "To-Do" list.
Yeah, module armor needs to be pretty broad to be any use at all; I wouldn't put more than a couple of modules on anything cruiser-sized, knowing what I now know about the sheer volume of issues they have. And I'm definitely not looking to mess with success on the Edger.
(Here's hoping Alex gives us a module-armor ship in vanilla so he'll have an incentive to fix the problems for good.)
6x missiles Pandas are always a solid build, especially for the AI. 6x Banish is a terrifying variant that is not one of the default loadouts because it felt too unfair to fight against.