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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Sandremo

Pages: [1] 2 3 ... 9
1
Discussions / Re: Sim City
« on: March 20, 2013, 03:30:44 AM »
No problems, huh? I've been seeing some stuff that suggests otherwise  :P

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Sure, the middle one is just a comparison between 2 games. But if you put a feature in your game and tout it as an "Ohmygawd awesomesauce" thing, they shoudl at least make a bloody attempt at making it an in-depth feature rather than a pathetic, half-arsed botch-job of it. Though I guess it fits in with the rest of the game in that way.

I havent personally encountered the problems in the 1st and 3rd pictures but the question is how many actually have encountered this? If the majority of players doesnt actually have that problem dont think that EA would actually do anything to fix it. I'm not saying that those problems dont exists... I just havent encountered them personally... For me the game runs just fine.

Edit: Okay i have seen 1 problem while playing the game was that... the zombies didnt come! Q_Q Nothing happened when the zombies escaped quarantine. Q_Q

-Sandremo

2
Discussions / Re: Sim City
« on: March 19, 2013, 03:34:36 PM »
Have you actually tried playing the game? The game works FINE! I'll say it again the game works JUST FINE! The game itself doesnt have any problems it's the bloody SERVERS that are the issue here.

-Sandremo
Did they take care of ghost sims after 500 population? Did they take care of AI that will take short road and make traffic jam and not use longer road to get on same place?

You know even humans do that. Not that i'm pointing fingers at anybody but people arent always that smart when it comes to driving. :D And the ghost sims... well i'm not quite sure how's that a problem? o_O I mean i havent heard about thease "Ghost sims".

Edit: And personally i dont care too much about the traffic jams.. i love to see them stuck on the traffic jams... and then get eaten by zombies. XD

-Sandremo

3
Discussions / Re: The Simcity mess
« on: March 19, 2013, 03:31:26 PM »
EA never had any reputation to begin with lol. EA, voted the worst company in America, are just money hungry C**** who doesnt care about anything else.

Actually, before the whole Spore debacle, they were actually held in moderate-to-high regard. Coincidentally, I believe that's about the same time as Mr. Just-Recently-Quit got the job as CEO. So there may be some small hope there. Hell, in the old days, the classic "Electonic Arts" logo was a sign that it was going to be a decent game.

Aye... doesnt matter what EA does it wont get itself out of this hole that easily... and let's not talk about all the good studios EA hammered to the ground with their "Nice ideas" and then closed right afterwards... Westwood and Bullfrog are gone because of EA =/ Both of those studios made fantastic games back in the day. Stuff like Populous and Red Alert. Personally i cant remember where things started to go wrong. In my memory at 1 moment EA was making good games and then just out of nowhere "MORE MONEH! NEED MORE MONEH!!!!!". Hell if EA wouldnt have destroyed bullfrog we might actually have a dungeon keeper 3.

Anyways let's see how this turns out in the end.

-Sandremo

4
Discussions / Re: Sim City
« on: March 19, 2013, 03:24:06 PM »
Really, I don't need to do offline mode, plus:
No saving
No help from other player's mass transit,school buses, garbage trucks, recycling trucks, fire trucks, ampbulances, police cars (and all secondary things).
No global market
No schools from other cities
No chance for a great works
No chance for several specializations
No possibility for friends to play with you
No point in certain buildings (like the Vu Tower)
No tourists
No air pollution from others
No place for your residents to go to is they don't wanna shop in your town.
Seriously, the game was based around co-operationand inter-city play. Maybe the franchise isn't, but they can change it, can't they? If you don't want it, don't play it. I know you're probably pretty *** about the DRM, Xareh, but it's not that bad in this game (not that it's a good thing. It could be far, far worse).

Dood, I don't even have this game :P dem facts be wrong. As far as I have entirely heard... none of any of what you said works. Supposedly, the inter city connectivity is broken and buggy as hell, and even then, d'you know what? There's a mod coming out... either now or in a few days or a week or so that'll enable you to build outside of the 2KM boundary. It works fine! No need for other cities. Checkmate, multiplayer.

Supposedly there's also a development being made to redirect saves to save to and load from HDD storage... you DO NOT need the servers whatsoever.

Have you actually tried playing the game? The game works FINE! I'll say it again the game works JUST FINE! The game itself doesnt have any problems it's the bloody SERVERS that are the issue here.

-Sandremo

5
Discussions / Re: Sim City
« on: March 19, 2013, 12:37:09 PM »
Aye the game is fun. It really is fun but it's hard to do anything if you cant actually get on to play it. So far i have seen this only once on my end but seems that other people are not that lucky. :p

-Sandremo

6
hey uumoz, do hardcore mode alwaysbstart you with a hound ?

The text choises you choose after selecting your name is what determines the starting ship. I think there's like 3 diffirent ships you can get?

Edit: atleast that was how it was unless uomoz changed it.
-Sandremo

7
Discussions / Sim City
« on: March 19, 2013, 07:53:41 AM »
Well i went off and did a stupid mistake on the day Sim City was released and got it... i havent had much problems getting on the servers... (Timezone maybe?) but the game was still tad expensive and i lost approx 12 hours of gaming due to "Unable to save on cloud" or something but i guess it's not all bad. As it stands if you buy Sim City before march 25th you'll get a game for free from the following choises:

•Battlefield 3 (Standard Edition)
•Bejeweled 3
•Dead Space 3 (Standard Edition)
•Mass Effect 3 (Standard Edition)
•MOHW (Standard Edition)
•NFS Most Wanted (Standard Edition)
•Plants vs. Zombies
•SimCity 4 Deluxe Edition

So i was wondering has there been any other unfortunate ones who bought this? And which one of those games are you going to take?  From what i'v heard MOHW isnt worth it and i already own BF3 and ME3 so Dead Space 3 here i come! XD

Edit: DAMN IT! I need to read all the topics first before starting a new one! <.< I dont know if it's possible to delete topics but... meh!

8
5800 pix, about half the battlefield.

O_O I WANT! <3 XDDDD No seriously where did you find that valkyrial? Or did you make it?

Edit: I dont recognize ANY of those ships in that fleet o_o

-Sandremo

9
General Discussion / Re: whats the fleet/cargo limit, past the limit
« on: March 14, 2013, 11:41:40 AM »
What would that look like during combat? Imagine a phase frigate covered in storage containers activating its phase cloak, maybe all that stuff could count as extra armour ;)
Maybe the cargo wont get phase shifted and staya visible? The captain of that vessel would have that "hmmn i may have forgotten something important..." moment :D how does phase shift work anyway? Is it something in the hull/armor that generates the invisiblity effect? OR is it an engine of sorts that generates an invisibility "bubble" around the ship to cloak it?

-Sandremo

10
Suggestions / Re: Phase ships and nebulas,
« on: March 14, 2013, 10:29:03 AM »
A bit off topic but still regarding the nebulas... uh.. why are they so small? As far as i know nebulas are born from a star dying IE going supernova and what remains of the blast is a nebula. Now the blast radius of a star going supernova is MASSIVE so in turn the nebulas should be MASSIVE. Then again this shouldnt be implemented in any way untill we get more than 1 system. Since there really isnt anything left within the nebula since i doubt anything could survive a supernova... But this is just me. Maybe i have been influenced by freespace 2 too much.

And another question to alex how exactly does going into nebula reduce your engine speed? I understand that the crew would do it intentionally for "Just to be safe". Then again this might just be your way of implementing nebulas. Since as far as i know to this day there hasnt been a single ship that has travelled in a nebula.. for if 1 had we wouldnt be here. :P

Anyway this is just me.

Edit: Turns out there's more than 1 type of nebulae. (SORRY! >_<") Here's a small quote from wikipedia
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A supernova occurs when a high-mass star reaches the end of its life. When nuclear fusion in the core of the star stops, the star collapses. The gas falling inward either rebounds or gets so strongly heated that it expands outwards from the core, thus causing the star to explode. The expanding shell of gas forms a supernova remnant, a special diffuse nebula. Although much of the optical and X-ray emission from supernova remnants originates from ionized gas, a great amount of the radio emission is a form of non-thermal emission called synchrotron emission. This emission originates from high-velocity electrons oscillating within magnetic fields.

For somereason after i played freespace 2 i want to see massive nebulaes and having capital ship battles in there. Since it reduces visibility and sensor range that would add some flavor to the battles i think. xD

-Sandremo

11
Discussions / Re: Picture wars
« on: March 14, 2013, 09:10:55 AM »
 
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Supernova. Even your animal rights activists cant survive from that!  ;D

Edit: Might have gone for the overkill here. >_<

-Sandremo

PS: How did this downgrade form the deathstar to mouse traps. o_O

12
General Discussion / Re: whats the fleet/cargo limit, past the limit
« on: March 14, 2013, 08:24:13 AM »
Alright, okay.
But I thought about an absolute max cargo limit like 2x of original space. Plus risk of accidents.
Why? As i see it, you are in space, sooooo, if you dont have enough room inside of ships you got it out side. So you put all your excess "stuff" outside, tie it up for, dunno, weapons and other stuff on ships hulls and haul damn things... See, don't need any cargo limit  ;D   

Dont think that would be too much of a problem but the engines are at the rear... wont it burn the "rope"? :D And then you can just watch through the rear window and salute at your cargo shouting "We are freeeeeeee!"

-Sandremo

13
Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: March 14, 2013, 08:21:46 AM »
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Quote from: Alex on March 13, 2013, 07:52:34 PM
Extra CR cost for using missile weapons in combat, based on ammo remaining
Reduced missile ammo at below 30%, missile weapons at 0 ammo at 10%

Anything to counterbalance this? Missiles are not exactly overpowered at the moment, why would I want to choose them after this nerf?

You just destroyed the Valkyrians, their main weapon is missiles.. :'(

Now you can replace the missiles with BEAM WEAPONS! >: D

Anyway looks interesting. And now i wont have to curse about not having enough fleet points to buy ANY fighters.

-Sandremo

14
Mods / Re: The Nomads (0.8.1)
« on: March 12, 2013, 09:41:35 AM »
Nice looking mod! I like the style. xD I have to confess though the first thing that came into mind from the name "The Nomads" were the nomads from freelancer. ._.

Anyway nice work with the mod!

-Sandremo

Edit: I noticed you did some thing to "Speed up the time" in the youtube video. O_O I didnt even know that time compression existed in starsector.

15
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It's explained both in game with messages and in the changelog.

MEANWHILE IN DEV:

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Sorry to ask a dumb question but... what are the blueprints for? XD You build ships with them? And why would i buy a blueprint instead of the ship itself? Or can you get certain ships with blueprints only?

-Sandremo

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