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Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2e1
« on: June 09, 2022, 03:26:31 PM »
Gotta say I love the mod, so please don't mistake this big list of feedback as me not liking the mod!
- The Queen offered me an underworld mission to obtain (steal) the Solvernia flagship. The flagship of the faction she owns. I dunno if that's a bug, or intended to display how sneaky or whimsical she is. (Actually, not even sure she should be setting up missions to steal ships at all; as a monarch can't she just gift them?)
- The "Nebula Bravo(M)" I haven't seen once for sale across easily 100+ market refreshes; I only obtained one through a bounty mission hunting down turncoats. Given it's not listed as either an experimental ship or described as unique, I think you may have just forgotten to add it to the pool of ships available on Auroran markets.
- With five unique agents you are directed to by story events, and the ability to turn in cards, you can pile up Auroran faction relationship far faster than you could possibly ever need. I end up regularly raiding Auroran worlds despite working for them, just so I can convert some reputation into something useful like loot, rather than letting it get wasted by overflowing past 100. There should really be some sort of way to "spend" it for something, like rare ships, blueprints, high quality officers, or artifacts.
- The Supolev Alpha and Sekai's deployment costs are 5 points, which is the exact same cost as war frigates with double the flux and weapon mounts. As transport ships they should probably be dropped down to 3 (the Buffalo's) or 4 (lightly armed war frigates).
- The Eyeseau feels like it needs a deployment cost decrease. It costs about the same as a front-line battleship, but has only four medium mounts in any given direction and its ability is extremely situational in my experience. It can wipe out fighters to be sure, but has limited utility against missiles; even if missiles can actually swerve enough to miss the Eyeseau's capital capital-sized shield bubble, they'll just send up slamming into adjacent allied ships (which will always be sitting there since the Eyeseau has too little firepower to be on the front lines alone). Worse, since the Eyeseau has no significant firepower, the AI does not hesitate and fire at long range like against most battleships, but instead will eagerly rush to point-blank where missile jamming become even more useless. So given its deployment costs, I'd rather have a battleship with decent point defenses that is useful in every battle rather than a capital that's only really good against fighters and the stray LRM.
- I think the Minora(SP) may have been classified as the wrong ship size. It's designated frigate, but most of its stats -- such as ordnance points, deployment cost, and combined slots for weapons/fighters, maintenance costs -- are much too high for a frigate. It's not even an ambiguous, borderline case; in terms of states they blow straight past high-tier frigates and low-tier destroyers and land squarely in the range of mid-tier destroyers.
- Not sure if this intentional, but the Sentry cruisers seem to appear many times less frequently than even experimental capital ships. Seems weird that more powerful experimentals are more common than weaker ones.
Hey one of your flag ship Solvernia has quite a lot of oversight in it like one of the missile section using crusier class while others using capital moduleThere's a quick fix for this. \Starsector.0.95a\mods\UAF\data\hulls and replace ["hullSize": "CAPITAL",] with ["hullSize": "CRUISER",]