Yeah, I can see that it wouldn't be workable with all the resources. I've been using the filter by resource option in the menu, and it's frustrating to have, say, no listed prices for food, when the station I'm on sells food. If you could have it only show up when filtered by resource(also sorted by age of intel), that would keep it less cluttered that some of the other options currently IG.
I'm also one of those people who feels that 30% tariffs are too high, but someone mentioned that's configurable, so that's not really an issue. The instepctions and shakedowns are really annoying, but in a "go to hell, I'm going to be a pirate!" kind of way, not a "This game is *** me off, I don't want to play it" kind of way

The trade system needs a fair bit of tweaking, but that's hardly surprising, and other people have covered my other issues with it. There's a massive amount of stuff there, and I'm excited about seeing what it'll become. What other milestones do you have planned? Are you going to perfect the world and then leave it at that, or will you be adding a "plot" (or will modders be doing so?) Keep up the good work
neptix