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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - ROFLtheWAFL

Pages: [1] 2
1
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.15a
« on: April 02, 2020, 04:06:24 PM »
I found the Ristreza in Lethia but it wasn't recoverable  :(
Is that the only one that spawns?

2
So invasion fleets now defend the market they invaded. However, if the invasion fleets move to engage a hostile, you can sneak in and flip the market back to the previous owner. If the invasion fleets deal with whatever was occupying them, they will now orbit and defend the market, even though it no longer belongs to their faction, and in fact, belongs to a hostile faction. They won't attack the station present, letting it repair.

Not sure if this is a bug per se, but I don't think that's intended behavior.

3
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14d
« on: March 19, 2020, 08:41:48 AM »
If you're not on 0.3.14d already, upgrade; then wait awhile (up to several months) for the scripts to kick in and erase the event.

The bases and sieges do time out eventually, but I feel like I should be able to end the siege before that by destroying their fleets and the siege station. How do they maintain a siege with no fleets and no working station?

4
Mods / Re: [0.9.1a] Tahlan Shipworks 0.3.14d
« on: March 18, 2020, 12:47:27 PM »
Is there a way to end Legio sieges? I defeated a siege station all siege fleets camping a system. Three fleets I destroyed outright, the last managed to get away because I retreated too many low CR ships on my side. But there was no notification that the siege was lifted, and the siege station was still there, just disabled and I assume undergoing repairs. I thought it'd blow up like pirate and Luddic path random bases do.

5
Mods / Re: [0.9.1a] Unknown Skies v0.42 (2019/05/11)
« on: June 15, 2019, 04:31:45 PM »
Are 'Lifeless Worlds' part of this pack?

I noticed one and the description mentioned them being perfect for colonization because there's no competing biosphere.

Then one of the hazards was "Inimical Biosphere".

https://imgur.com/a/vSnhqgT

6
Mods / Re: [0.9a] Nexerelin v0.8.4z: 0.9 beta (fixes 2019-01-08)
« on: January 08, 2019, 07:27:03 PM »
Is there any way to directly improve relations between the faction you're commissioned with and another faction? I remember Agents having that ability in .8 Nex but I can't seem to find any now.

7
Mods / Re: [0.9a] Nexerelin v0.8.4y2: 0.9 beta (release 2019-01-06)
« on: January 06, 2019, 03:55:50 PM »
I can't seem to track any personal bounties. They show up in the lower left corner of the screen like any other intel update, but when I check the bounties tab in my intel screen, I only see system bounties or station bounties (pirate bases, Luddic Path camps). Only seem to have this problem since installing Nexerelin.

8
Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: November 16, 2018, 03:35:40 PM »
Anyone having trouble downloading the update? A couple times the download's 'completed', then frozen with 0 seconds left. Canceling the download would then delete it. Now the links don't seem to work for me, they don't do anything.

Disregard, it was just Chrome being a pain.  ::)

9
Announcements / Re: Starsector 0.9a (Released) Patch Notes
« on: November 16, 2018, 03:33:48 PM »
Anyone having trouble downloading the update? A couple times the download's 'completed', then frozen with 0 seconds left. Canceling the download would then delete it. Now the links don't seem to work for me, they don't do anything.

10
Kinda weird behavior. Factions declare war and then make peace just a few moments later.

11
Mods / Re: [0.8.1a] Omnifactory Rebooted 2.2.0 (Beta)
« on: June 08, 2017, 07:34:49 AM »
Mod info file has the wrong version number. The ZIP also just has the files of the mod, but no 'wrapper' folder like other mods.

Furthermore, it's spitting an error on startup:
Fatal: Error compiling [org.lazywizard.omnifac.OmniFacModPlugin]
Cause: org.lazywizard.omnifac.OmniFacModPlugin

Here's the error from the log:
33831 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [org.lazywizard.omnifac.OmniFacModPlugin]
java.lang.RuntimeException: Error compiling [org.lazywizard.omnifac.OmniFacModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: org.lazywizard.omnifac.OmniFacModPlugin
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

12
Mods / Re: [0.8a] The Knights Templar 0.9.8
« on: May 15, 2017, 03:12:15 PM »
As much as I appreciate the challenge Knights provide, right now they're going crazy all over the sector. Multiple Templar fleets swarming through hyperspace murdering everything that looks at them funny. The only reason Hyperspace is traverseable at all is because Templars are neutral to the player at first.

13
Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-16)
« on: December 19, 2015, 08:42:57 PM »
DA is definitely working with SS+ and nexerelin for me. have you got the newest version of everything?

I downloaded the newest release of the game and all the mods a couple days or so ago. I can't imagine anything updated enough to break by then.

Can anyone explain the error log I got at the end there?

14
Mods / Re: [0.7.1a] Nexerelin v0.7+ (new beta available 2015-12-16)
« on: December 18, 2015, 07:54:48 PM »
Getting a Fatal: Null crash with Nexerelin upon trying to start a new campaign. Happens during/right after you set the campaign start parameters.

Spoiler
java.lang.NullPointerException
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.M.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.int.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.interfacesuper.o00000(Unknown Source)
   at com.fs.starfarer.ui.null.processInput(Unknown Source)
   at com.fs.starfarer.ui.U.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
535542 [Thread-11] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
535542 [Thread-11] INFO  sound.H  - Playing music with id [miscallenous_main_menu.ogg]
[close]

UPDATE: Disabled Diable Avionics and now it works. Guess DA wasn't working with SS+?

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