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Messages - Kneight

Pages: [1]
1
Mods / Re: [0.9.1a] Kadur Remnant 3.1.0 - Faction Overhaul 2020-01-14
« on: January 16, 2020, 01:35:13 PM »

MAJOR UPDATE! v3.1.0


- added Capacitive Rod Driver medium antishield/EMP strike weapon


You just ruined my game and my life. It's unhealthy how much I wanna punch pirates and everything into the Sun with it. Haven't tried all of the other weapons yet, but wanted to let you know that I LOVE this thing ;D

2
Awesome mod! I actually expected this to be more expensive, since it cuts the entire trip into nothing. ;D

Not sure what you mean about switching back and forth. It's supposed to toggle each time you press W. Is it switching automatically? It should also switch off when you're too close to your destination to warp, but there shouldn't be a notification for that.

It's random, but does happen. Tap the key once and it sort of switches several times. Happened to me in hyperspace but it tends to correct itself when going in any star system. Still very random.

3
Mods / Re: [0.65.1a] Simulator Overhaul v1.0 (released 2014-11-11)
« on: November 11, 2014, 02:44:35 PM »
Hmm, got a crash.

After a battle:
Maintain contact with the enemy
Pursue them
Order your second-in-command to handle it

And game crashes after clicking Ok.

Spoiler
215241 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Checking whether to spawn trade fleet
215242 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - 91 out of a maximum 100 trade fleets in play
215242 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Picked market [Citadel Arcadia] to spawn trade fleet from
215242 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Will send trade fleet to market [Agreus]
215242 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Delivering: [Hand Weapons], bringing back [Supplies,Crew,Heavy Machinery,Food]; volume: 2731
215243 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.FleetFactory  - Creating smuggling fleet of tier 1 for market [Citadel Arcadia] (volume: 2731)
215244 [Thread-5] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetManager  - Spawned 5 point trade fleet from [Citadel Arcadia] to [Agreus]
218888 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 15, FP2: 78, maxFP1: 160, maxFP2: 240
443146 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.lazywizard.newsim.SimCampaignEventListener.reportPlayerEngagement(SimCampaignEventListener.java:64)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerEngagement(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.processEngagementResul ts(FleetEncounterContext.java:104)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.backFromEng agement(FleetInteractionDialogPluginImpl.java:157)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$1.pickedFleetMembers(FleetInteractionDialogPluginImpl.java:590)
   at com.fs.starfarer.ui.String.oo0O.advance(Unknown Source)
   at com.fs.starfarer.ui.s.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.oO0O.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.String.P.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.s.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.campaign.C.super(Unknown Source)
   at com.fs.starfarer.B.void.class$super(Unknown Source)
   at com.fs.A.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Mods: This one, LazyLib, Console Commands



4
And of course the storage is empty despite saying it added 72 ships.
Ships don't appear in the "Storage" Cargo list (It's default tab when you open Console's Storage), but if you don't close it and go to "Fleet", you can see 2 tabs that say "Give" and "Take".

5
What version of ShaderLib are you using? I cannot reproduce that error.

 ;D Don't worry, I downloaded all again, Starsector+, Lazylib, Shaderlib and it worked! Sadly, the Cristarium destroyed me when I was "testing" the arcade mission again. Oh well, gotta do it again! :D

6
Wow, that arcade! It is the craziest thing I've ever played. With some arcade remix/dubstep/techno music I begin with atonishing combos. I like the missions and the campaign, It's awesome~! ;D

There's something happening with arcade, though: I've managed to get to the "Cristarium" Boss, and as I get close, it activates the special attack and StarSector crashes. This happened to me twice in arcade, and once in the Tester mission while I tried to use it's special. I'm able to see it in action before crashing; the "phase cloak" of the ship and various homing projectiles of different colors.

StarSector.log
Spoiler
100016 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v1.9 for Starsector 0.6.2a
100016 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [lazylib_settings.json]
100017 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Setting log level to WARN
100075 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [settings.json]
100128 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [settings.json]
100166 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id flarelauncher_fighter_SHIP_SYSTEM not found
100166 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id traveldrive_SHIP_SYSTEM not found
100167 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id inferniuminjector_SHIP_SYSTEM not found
100167 [Thread-5] WARN  com.fs.starfarer.loading.SpecStore  - Description with id skimmer_drone_SHIP_SYSTEM not found
100169 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/particlealpha32sq.png] as texture with id [fs.common/graphics/particlealpha32sq.png]
100182 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 379,11 MB of texture data so far
100182 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/particlealpha32sq.png (using cast)
100488 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
355573 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 0, FP2: 940, maxFP1: 160, maxFP2: 240
522720 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at org.lwjgl.util.vector.Vector2f.set(Vector2f.java:89)
   at org.dark.shaders.light.StandardLight.setLocation(StandardLight.java:67)
   at org.dark.shaders.light.LightShader.advance(LightShader.java:310)
   at org.dark.shaders.util.ShaderHook.advance(ShaderHook.java:87)
   at com.fs.starfarer.title.ooOO.K$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.oOOO.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.G.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I've not seen all the replies in this thread to check if this happened to someone else.
I still like this mod a lot. :)


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