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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - Mr5by5

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I miss my Centaur...!  I will say Erick that this mod of yours has always been my favorite SS mod.  It would be great to see it updated so all the new people can experience those amazing ships of yours.

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The new 0.6.5a release is amazing, almost makes it a new game....but I REALLY miss the TuP ships!!!!!

3
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« on: September 30, 2014, 11:41:21 PM »
@Lopunny Zen
  I don't know how computer savvy you are, but if you are running a 64 bit machine, odds are that you have both a 32 bit AND a 64 bit version of Java installed.  I ran into some similar issues when I first tried Okim's Project Ironclads mod.  Turns out  I used the wrong JRE file to update the game.  I have a 64 bit machine running Win 8.0 and I accidentally used the 32-bit Java JRE file located in the "Program Files (X86)" folder.  Apparently the 64-bit Java folder is located in the "Program Files" folder, not the "Program Files (X86)" folder.  I have not had any more out of memory errors with any of the mods I have tried so far - Ironclads, Uomoz's, and Exerelin's most excellent mod.

@Zaphide
  Speaking of Project Ironclads, Okim has a couple nice hull mods that he added early on under the Construction skill - extended cargo bay, extended tanks, and extended crew quarters.  They add an extra 10% capacity to the applicable section.  Any chance you would consider something similar?  I miss being able to add that little bit of extra cargo capacity early-game.

4
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« on: September 29, 2014, 04:17:38 PM »
Awesome, thank you!  I think I actually figured it out about an hour ago as I started to get a running tally of my marines getting killed when I was by the station.  One more question - I was away from my faction's last orbital and it got taken before I could leave the faction.  Will I be stuck as "The Last Nutrino Corp Patriot", or will I eventually be able to get into another faction?  I have decent enough relations with several other factions to be able to trade so I can still get by OK, but no dock repairs are available as of yet so I am stuck with waiting to repair on my own.

5
Mods / Re: [0.6.2a] Exerelin - Dynamic Sector and Faction War - v0.642
« on: September 29, 2014, 09:08:33 AM »
Can anyone explain the station boarding process to me?  I can get faction boarding fleets to launch, but I cannot seem to perform a boarding action myself even though I have a freighter, troop transport, and a metric butt ton of marines in my fleet.

6
Is there any way to implement a "Discard" option for those pesky unsellable Wing blueprints like Mining Pods?  That is about the ONLY complaint I have with your awesome mod!  I am fortunate to have a soundtrack CD from the original "Total Annihilation" game, and have added the tracks to your music list for the ambient and the battle music after converting them to ogg files, which really adds to the experience.

7
Mods / Re: Project Ironclads Total Conversion, version 6.6.3 (0.6.2a)
« on: June 22, 2014, 11:41:19 AM »
Will this affect any 32 bit programs I have installed? I'm fairly sure my browser is 32 bit (chrome).

It shouldn't - your software should automatically take the version that suits it best.  I have both 32 and 64-bit Java on my system(64 bit Win 8.0) and the only issues I ever had was the save crashes because I unknowingly put the 32-bit JRE files in my Starsector folder instead of the 64-bit ones.  If you look, you might already have both the Java versions installed - they are in two different folders, which is what originally messed me up.

8
Mods / Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« on: June 12, 2014, 09:53:45 PM »
Quote
Quote from: Okim on January 18, 2014, 11:00:47 PM
Reposting the initial Java replacement solution, but this time for Java 7:

1. get a new version of java7 JRE from here (for your 64 platform): http://www.java.com/en/download/manual.jsp2.  install it anywhere you wish
3. go to the folder to where you`ve installed java
4. find there a folder named 'jre7', copy it
5. go to Starsector folder and completely remove its jre folder
6. paste jre7 in it and rename it to 'jre'
7. open vmparams and set the second 512/1024 to 2048

Yeah, forgot the 7th step, which is the most important I think....

9
Mods / Re: Project Ironclads TC 7.1 (2014/5/5) [for 0.6.2a]
« on: June 11, 2014, 09:06:44 AM »
I had a similar problem and it turned out I used the wrong JRE file to update the game.  I have a 64 bit machine running Win 8.0 and I accidentally used the 32-bit Java JRE file located in the "Program Files (X86)" folder.  Another poster somewhere in here did the same thing and mentioned it - apparently the 64-bit Java folder is located in the "Program Files" folder, not the "Program Files (X86)" folder.  I have not had a single corrupted save since I got that straightened out, and my highest character is at level 42.

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