Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - joe130794

Pages: [1] 2 3 ... 15
1
Modding / Re: Some fancy ships ;)
« on: January 18, 2022, 02:55:14 AM »
Still love the art style, As beautiful as the day we lost it.

2
Modding / Re: Some fancy ships ;)
« on: January 05, 2022, 04:12:44 AM »
It was ever so handy ordering ships haha. I nearly always played as ISA. Sometimes the Russians. Definitely the best looking ships and the astrakhan with all those drones swarming on screen. It'd be great to have them all back. "WINK WINK" lol

3
Modding / Re: Some fancy ships ;)
« on: January 04, 2022, 03:50:33 AM »
I like the bottom row 4th one along, Love the blue. Does this mean Ironclads might return, I loved it and it was well ahead of anything else.  :)

4
Can anyone help I'm trying to use the weapon editor to create a new one but it won't load up the turret image at all. I've also tried editing the harpoon to change the image but no luck there either, Anyone got a video tutorial at all?
Thanks

5
Modding / Re: [0.9.1a] MCR Navy | The Expanse
« on: March 02, 2021, 02:17:21 AM »
Ah what are you trying to script. I once had a crack at a stargate mod but couldnt figure out how to make it a total conversion, Think we really need a basic starter mod with planets we can edit and fleets etc to give us a head start on it as I didnt have a clue how back on 0.65a and there's a lot more ingame now.

Good luck and look forward to seeing the progress

6
Modding / Re: [0.9.1a] MCR Navy | The Expanse
« on: March 01, 2021, 08:21:36 AM »
still enjoying it, do you plan to add UNN and belter ships eventually too? would be awesome to re-enact some battles in here. ;) ;)

7
Modding / Re: [0.9.1a] MCR Navy | The Expanse
« on: February 23, 2021, 05:27:30 AM »
I've had a little play about, Could perhaps do with some inbuilt missions for testing ships and in future you can just add the new hulls to existing test missions. I used console commands to spawn them in.
: I think it could perhaps do with trying to get a increased weapon count. So up the Roci PDC count as well as the Donnager. The Scirocco probably has enough but they could be more spread out perhaps as anything directly infront is only susceptible to missiles and anything behind is untargetable.
: Do away with shields, I didnt even know they had them to start as the Roci and Scirocco shot off ahead of the Donnager and I engaged without even trying to raise shields, then noticed the ability. Which could instead be something to increase missile fire rate. Perhaps limit the missiles with no recharge and set ammo but be able to launch them one at a time with a low reload speed to make them more flexible?

Do you plan to make it a total conversion? I tested in a new game against pirates and they didn't stand much of a chance.

8
Modding / Re: [0.9.1a] MCR Navy | The Expanse
« on: February 23, 2021, 04:52:19 AM »
Just seen this and looking forward to trying it out :)

An expanse mod would be awesome and its easy enough to keep shields out of it.
Beautiful sprite images too.

9
Modding / Re: [0.9.1a] Battlestar Galactica Revived 0.60
« on: October 12, 2020, 02:52:15 AM »
I'll check this out later, I quite liked Rushyo's Battlestar mod, They were shrunk down really well and quite balanced but I think real life got in the way for him and it was unfinished, I did some tinkering with the version I had downloaded putting in extra Battlestar's and stuff. Good luck with it :)

10
Mods / Re: [0.8.1a]STEELCLAD v0.7i ( 17.09.2017)
« on: December 24, 2018, 05:54:50 AM »
really like the designs for ISA ships, And the new Missouri looks great, Especially the small different details.  Looks very nice.  As do the Cargo/tanker ship. :) :)

11
Modding / Re: Conversion Mod
« on: October 07, 2018, 04:23:20 AM »
so if i was to change Total Conversion to true.  Would that then not load any vanilla files?? This is my mod.info file atm


Spoiler
{
     "id":"Stargate Mod", # internal id
   "name":"Stargate Mod", # displayed to the player
   "author":"Joe 'Joe130794' Frearson",
   "version":"Demo",
   "description":"Stargate Mod currently in progress",
   "gameVersion":"0.65a",
   "totalConversion":"false",
   "utility":"false",
}
[close]

12
Modding / Conversion Mod
« on: October 02, 2018, 07:23:55 AM »
I was hoping to try a total conversion but have no idea how to remove all the ingame ships/planets and cargo so I can start adding things one at a time and I was wondering if anyone had or could do something similar. A mod to get rid of everything in game that I can then Drag and drop any files I need into the mod. 
I have no experience with removing things.  So far I can add ships, modified systems/weapons, hullmods.

13
Mods / Re: [0.8.1a] Star Wars Rebalanced v0.5.1 (04/06/2017)
« on: January 30, 2018, 07:53:27 AM »
Are you looking for any testers when it gets to that stage??

I'm not sure on nebulas. Someone here will know. I've just focused on ships for mine when I get chance to work on it so not sure on planets and environmental hazards.

14
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 20, 2017, 05:14:00 AM »
Really like the Acclamator. Its a nice colour match too with the ships on TV.

15
Mods / Re: [0.8a]STEELCLAD v0.1 (Ironclads revival) - 15.5.2017
« on: May 20, 2017, 05:09:30 AM »
I love the 2 new ships your working on. I love the style of the ships in the mod too. The ISA and the russians are my favourite. Not too keen on the other factions.
Really nice style though.  ;D

Pages: [1] 2 3 ... 15