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Messages - liamdawe

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1
Bug Reports & Support / Re: Multi-monitor support on Linux is busted
« on: April 22, 2014, 12:32:12 PM »
Setting the override to 1920x1080 makes it stretch across two monitors, again not good.

2
Bug Reports & Support / Re: Multi-monitor support on Linux is busted
« on: April 22, 2014, 12:25:51 PM »
So, there isn't just a way to force it to be 1920x1080 easily? This is really a pain.

Minecraft uses that library and has no issues going full-screen.

3
Bug Reports & Support / Re: Multi-monitor support on Linux is busted
« on: April 22, 2014, 12:02:36 PM »
I do have an xorg config file now which is correct, annoyingly it still won't give me the correct resolution list. I don't get why this is a problem since all other games i've played have the correct list. What are you using to control windows, SDL?

How do I get it to force a resolution? I won't be messing around with xorg files anymore just to get this to a correct resolution, that should never be needed.

4
Bug Reports & Support / Re: Multi-monitor support on Linux is busted
« on: April 22, 2014, 11:29:00 AM »
It turns out I didn't have an xorg file (happens when you have nvidia prop graphics).

Sadly though, now even with it setup full-screen works, until I close the game. It doesn't return my second monitor back to me, it remains black and that is a problem.

5
Bug Reports & Support / Re: Multi-monitor support on Linux is busted
« on: April 22, 2014, 11:17:24 AM »
Hmm, is it not possible just to have a static list of resolutions rather than me having to hack away at an xorg file? Haven't had to do this for any other game.

Also, any idea about the issue with it taking over both monitors when full-screen?

6
Bug Reports & Support / Multi-monitor support on Linux is busted
« on: April 22, 2014, 08:55:31 AM »
Just some info for you, on Linux using two screens I only get the option to have double-width "3840x1080" rather than 1920x1080, is it possible to fix that?

When going full-screen it also grabs both monitors, leaving my other monitor black when it shouldn't touch it.

Also hello from www.GamingOnLinux.com, haven't tested this game in years!

7
General Discussion / New download links
« on: January 09, 2012, 10:01:35 AM »
Okay so i was quite an early adopter and my original pre-order links no longer work?

How do i go about getting new links?

Edit -> Didn't realise the pre-order page has download links - you might want to make that fact a little more prominent on your website :)

8
Bug Reports & Support / Re: fatal error on main menu
« on: August 20, 2011, 07:01:49 AM »
Gah my bad didn't read the sticky!

9
Bug Reports & Support / Re: fatal error on main menu
« on: August 20, 2011, 06:53:53 AM »
Okay tried the latest version:

Quote
#
# A fatal error has been detected by the Java Runtime Environment:
#
#  SIGSEGV (0xb) at pc=0xf771a430, pid=6308, tid=3684080496
#
# JRE version: 6.0_25-b06
# Java VM: Java HotSpot(TM) Server VM (20.0-b11 mixed mode linux-x86 )
# Problematic frame:
# C  [+0x430]  __kernel_vsyscall+0x10
#
# An error report file with more information is saved as:
# /home/liam/Downloads/starfarer/hs_err_pid6308.log
[thread -566244496 also had an error]

http://pastebin.com/MXZW8yQP

This time Ubuntu 11.04 64bit

10
Modding / Re: Mission: Survival v0.61
« on: May 22, 2011, 09:38:17 AM »
That's no moon!

That's a hoffstation!

11
Bug Reports & Support / Re: fatal error on main menu
« on: May 10, 2011, 02:03:50 AM »
Yeah I have it, I'm on Kubuntu for reference ;)

Still no sound.

12
Suggestions / Auto-fire notification
« on: May 09, 2011, 11:19:39 AM »
It would be nice to have some sort of notification when you correctly set auto fire as i had a quick game the other night but not sure if i was doing it right, something small like "auto-fire engaged" or something.

Or am i just crazy?

13
Bug Reports & Support / Re: fatal error on main menu
« on: May 09, 2011, 11:14:57 AM »
I will have a look tonight i am pretty sure i have it installed as i think Osmos uses it, but i will be sure to double check just to be sure :)

14
General Discussion / Re: Preorders and Sales
« on: May 08, 2011, 08:34:06 AM »
Guys, guys! I think that might be a bit premature - they would probably like a more finished game :)

Not really, their last bundle had 1 pre-order (so not even a demo) and 1 prototype completely unfinished game in it. Your game is actually playable, plus by the time the next bundle is out it will be a lot more complete, the next one I doubt is until at least the end of this year!

15
Bug Reports & Support / Re: fatal error on main menu
« on: May 08, 2011, 03:37:43 AM »
Thanks for the mouse fix, just stuck it in and overwrote the old cursor and it works :D, one more issue down hah!

There is no sound on openjdk, no idea what hotspot is to even try.

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