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Announcements / Re: Starsector 0.96a (In Development) Patch Notes
« on: February 01, 2023, 01:09:50 PM »Changes as of February 01, 2023
- Fixed screen scaling issue with TOP SECRET minigame
Ummmmm... whaaaaaaaaaaaaat???
Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Changes as of February 01, 2023
- Fixed screen scaling issue with TOP SECRET minigame
Cool!
I can see this working for opening credits... get some good shots of open space, wreckage, the protagonist's trusty hound doing salvage operations, and an empty gate. The piano arrangement sounds more desolate than the orchestral version to me.
Let me use a question asked by TheDTYP in the forum as a starting point:
To your example, stealing a macguffin and deciding who to give it to feels like it'd be a clean fit for a single mission. But put that into the beginning of a story, and... I'm just not sure how you get away from either essentially ignoring the choice, or writing a bazillion variants of everything further down the line from when that choice is made. And I don't think you can really have a compelling narrative that also allows for a lot of major choices like that, what you'd likely end up with would be more akin to madlibs.
Eurgh, save the grimdark. It always ends up just Grimderp unless the protagonist can actually change things.
Read the blog post about the Gifs Alex posted on Twitter.
If you read between the lines, something big and bad (and most likely technologically arcane in some way) is coming. Anything biological in nature? Could be. Could not be too. We'll just have to find out!
As much as I'd like a bit more work put into missions (some really special ones, a way to make custom ones in-game and so on), I really think Alex should first focus on finishing the campaign stuff and getting the game to 1.0 hopefully and then IF he feels like adding more missions. Because it's honestly not something crucial that the game needs, it would just be an extra.
TBH, I was hoping for real missions in the campaign with lore tie-ins/implications. I think that might also be slightly more likely than an update of the missions in the menu.
I wonder which faction will field them.
Hegemony seems likely. The League uses the conquest, so it's not impossible. I would doubt the TT, Pirates, Luddites 1 and 2. Possible independent but rare. And I don't know the kinds of fleets the Diktat use or the Lions Guard, or whatever they are called.
What do you lot think?
When it's ready