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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Messages - Bjørn_in_the_Sector

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I drop from 60+ frames to 6 or 7 sometimes at the deployment screen. it then persists throughout the battle, and when going back to the main menu, it stays at this low FPS. Additionally, the Idle counter next to the FPS counter goes up to 90-100%+ (not sure what it's measuring) This does not happen all the time and I cannot seem to narrow down the mod that's causing it.
pc specs are Nvidia GTX 750 Ti, AMD Athlon X4 860k quad core, so I'm pretty sure it's not a hardware issue.
any advice would be appreciated

Mods / Re: [0.9.0a] Diable Avionics 1.99 (2018/11/18)
« on: November 21, 2018, 09:30:45 PM »
There must be something wrong with me, I genuinely can't find the download link. The little banner that you normally click on just isn't appearing for me.

Discussions / Re: Beaglerush plays Starsector.
« on: November 25, 2014, 02:36:16 PM »
YESSS Beags on Starsector!! :D would love to see this in the streams again.

Modding Resources / Re: TWIG™ Tech (WIP)
« on: October 06, 2014, 02:20:47 PM »
spaaaaaaaaaaaaaaace! [personality coring intensifies]

Announcements / Re: Starsector 0.65a (In Development) Patch Notes
« on: September 25, 2014, 10:59:40 AM »
ship skins

yessssssssssss! this is such a cool addition.

New look for the front post and a download link! FINALLY!
Thanks go to CrazyDave for his commitment and skill!
In other news, here at Naysmyth, we're officially celebrating the induction of another talented sprite artist - ORMtnMan. Can't wait to show off his skill in the front post.

WANT. So much want. explosive damage beams ftw.

Mods / Re: Diable Avionics (v. 0.5f)
« on: August 31, 2014, 06:21:32 PM »
Oh. my. god. For the longest time I thought it was called "Disable Avionics" and I thought it was some mod that changed the basic flight behaviour, rather than a mod containing some of the best looking ships in the forum. :O
I need this in my life.

Alright! Update time! New front post layout, and FINALLY some ships!
Alfa Class Heavy Frigate. The bear of the AR frigate fleet.

Pchela Class Frigate. A real workhorse.

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 31, 2014, 11:06:19 AM »
It's hard to notice with the flames coming out the back, but everything will probably get touched up after the mod is fully implemented. We've got a lot of work ahead of us, and making the sprites takes priority over perfecting the two sprites we already have! :D Thanks for your input, though. I've got another in the works, it should be done soon.

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 31, 2014, 10:34:31 AM »
Mostly finished Pchela-Class Frigate. Lore incoming on mod page! :D

Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: August 29, 2014, 02:12:45 PM »
Alright, time to throw another sprite unto the anvil of judgement! :D this one was done primarily by CrazyDave, who has selflessly sacrificed his time and talent to add to the Naysmyth mod. I've just finished recolouring it to fit in with the new colour scheme, and is awaiting the final touches by dave. It's not meant to be finished, merely another ship in progress.

Yeah, there's a bit of outdated info here. I'm working with CrazyDave to get this mod functional, so at some point this will all get polished! :D

You don't have to do anything fancy - I didn't even have any ships when I made my page. Just let your ideas flow and add in some pictures for effect.

Since my mod (very much still a WIP) sort of has two factions, I'll do a post for each.

Naysmyth Armouries

History and Lore

Naymsyth armouries was founded be Loken Naysmyth in the Pre-Collapse era, as an illicit arms manufacturer. Standard procedure was to either find old weapons and repurpose them, or to steal, copy and sell other companies' weapons for a cheaper price. Naturally, this put the fledgling company on the wrong side of many of the large corporations in the Pre-Collapse economy; and when they weren't suing Loken and his employees, they were raiding their facilities with hired guns.

Naysmyth had to resort to smuggling at first, to eke out a profit away from the eyes of the larger Corporations, and eventually moved their operations to a small fleet of ships that they designed and built themselves (for once). Eventually, they were found by a large Corporate patrol, and to everyone's surprise, managed to fight them off. Thus Loken and the rest of Naysmyth discovered their talents for shipbuilding, and hastily remade themselves into a more legitimate manufacturer, quickly garnering a steadfast reputation with mercenaries, bounty hunters, and smugglers. Loken decided to keep the company Fleet-based, as it both gave them a unique reputation, and favoured their main customers' way of life.

All that changed with The Collapse.

After being suddenly trapped near an unknown star system, the fleet was found by a massive, wandering Tri-Tachyon fleet that had itself become lost. Running to the Jump point lost the Naysmyth Fleet most of its heavier combat ships, as they tried to slow down the horde of nimble destroyers and frigates. Their objective was to spare the fleet's auxiliaries - the massive, mobile factory and docks; the cargo and fuel ships; the Science Vessels and the Administration Cruisers. However, their sacrifice was in vain, as the largest Tri-Tachyon ship overloaded their shields from afar with its massive beam weaponry, and the cruisers were powerless to stop the pursuit detachment.

As the remaining combat ships dropped out of Hyperspace, in the outskirts of the star system, their sensors registered major activity on a large number of planetary bodies in the system, but the news was hardly a relief. The Tri-Tachyons dropped in behind them and, in a desperate battle in low orbit above a massive, rocky Exo-planet the auxiliaries were surrounded and destroyed. The Factory ship, NAAS Volcanic, crashed down on the surface, while the mobile docks, NAAS Glacial, merely shut down and drifted apart as the enemy frigates knocked out the centralised main reactor. The Science Vessels fared better, accounting for many of the faster destroyers, before the fast cruisers took them out. Finally, the Administration cruisers were left, and were routed by the overwhelming forces attacking them. NAAS Executive the home of the leadership of Naysmyth and with Loken Naysmyth himself aboard, was vaporised by a reactor overload, and only one cruiser, with a paltry escort of frigates, managed to make it out of the engagement range, fleeing towards the inner planets.

Unbeknownst to both the Tri-Tachyons and Naysmyth, The system they had both found was Casyris, a densely populated system with four different governments. They had just resolved their second interplanetary war when the distress calls from the decimated Naysmyth fleet reached a large fleet orbiting the 6th planet in the system, a massive red gas giant. Moving to intercept the surviving Cruiser - the NAAS Managerial - and Combat Frigates - NAS Assassin and NAS Hidden Blade, The Casyrisian fleet accepted their pleas for asylum and readied their weapons to fight the Tri-Tachyons.

As outdated and old as the Casyrisian fleet was, it managed to beat the Tri-tachyons, and they fled through the nearest jump gate. As thanks, the new management of Naysmyth promised to work for the -now united- factions in the system, to produce arms and ships for them to defend themselves against an increasingly hostile sector. The newly christened Council of Independent Republics of Casyris (CIRC for short) agreed, and helped Naysmyth begin their work by colonising the exo-planet that the Volcanic had crash-landed on, and that the Glacial was slowly orbiting. The new Board of Directors named the planet Loken, in honour of the founder's vision and ability.

Core Faction Relations:
(On the whole, as Casyris is very isolated and very isolationist, not all factions will necessarily know about them. After the Tri-Tachyon incident, however, They're unlikely to be too kindly to strangers.)

Hegemony: Suspicious
Naysmyth has heard much of the Hegemony from roaming mercenaries, bounty hunters and smugglers (Still their favourite customers) and what they've heard doesn't exactly inspire hope. Besides, the Hegemony sounds all too much like the old governments that did nothing while big corporations illegally hired hit-men to slow production - as hypocritical as this is.

Tri-Tachyon: Vengeful
After all the industrial war before the collapse and the killing of Loken Naysmyth over the Planet Loken, to say that Naysmyth-captained ships take every opportunity to kill Tri-Tachyons, even at the cost of their lives, isn't exactly surprising.

Sindiran Diktat: Inhospitable
While Naysmyth hasn't had any official contact with the Sindrians themselves, the tales that the independents weave of kidnappings and indentured service make any Naysmyth ship keep the guns hot when moving through Sindiran space. Any patrols that come too near Casyris are also only given a brief warning before being fired upon. Needless to say, this doesn't exactly endear Naysmyth to the Sindrian leadership.

Cult of Lud: Hostile
Backwards savages and mindless fanatics. Naysmyth certainly didn't start hostilities, but they're certainly not allowed anywhere near the fringe jump point. A permanently stationed fleet makes sure of that.

Independants: Cooperative
the Independent factions have always been loyal customers, and Naysmyth treats its customers well.

Pirates: Neutral
Pirates can occasionally be decent enough customers, and Naysmyth will leave them alone, on the whole. The pirates seem conflicted by the two options presented to them - the benefits of having someone who won't shoot them on sight, and that have reliable, cheap and maintainable weapons and ships to sell, verses the drawbacks of not being able to steal them or get them for free. Generally, Pirates won't engage Naysmyth convoys or patrols.

Main Modded Faction relations
(At the moment, I'm assuming that none of the modded factions knows about Casyris. If you'd rather set up an informal or formal relationship between the two factions, please inform me!)


Mayorate: Suspicious
Pirates with a cause and their own ships. Could become allies, but their doctrine seems too hostile to independent thinking to be comfortable with.

Scy Nation: Neutral
As Naysmyth are fairly well isolated, they probably haven't even seen a Scy Nation ship. If they were to meet, however, on diplomatic terms, then they'd probably respect Scy's justified anxiety of bigger players.

Interstellar Imperium: Inhospitable
A massive dictatorship with very expansionist views and a fleet to back it up? Scary. Especially since Naysmyth is on slightly better terms with the Hegemony than most other major powers.

Shadowyards Heavy Industries: Favourable
Being a massive industrial presence in the sector, Naysmyth Executives predicted SHI to become a dangerous rival and abusive towards lone factions. News from independent traders and mercenaries proved otherwise, however, and Naysmyth eagerly awaits an opportunity to make diplomatic first contact.

Valkyrians/Archon Industries: Inhospitable
A massive industrial corporation that's very aggressive and expansionist? It spells diplomatic disaster, and the fear-filled stories from traders and smugglers seems to confirm it. Naysmyth won't be advertising its presence to them any time soon.

Voidwalkers: Vengeful
"Frakkin' crazy hostile voidies!" - most Naysmyth Captains, upon being engaged by Voidwalker fleets.

Citadel: Favourable
Although Citadel has little need for Naysmyth ships and guns, commodity and raw material trade has been projected to be beneficial between the two factions, and Casyris is in a good position to help Citadel convoys pass through good trade routes unharmed.

Blackrock IA and BRDY: Suspicious
Although not overtly aggressive or expansionist, Naysmyth Strategic Command doesn't trust "the shifty devils" This attitude may also spring from guarded jealousy due to the excellent quality and innate coolness of Blackrock products.

Exigency Corporation and Ahriman Association: Hostile
High-tech Pirates that don't care about alliances. Naysmyth doesn't know enough about the two mysterious factions to differentiate between them, but is rightfully concerned about the firepower and technology that they have. Standard Captains' Orders are to defend themselves - with extreme prejudice.

Batavia Shipyards: Neutral
Naysmyth Intelligence hasn't brought up much about the Mercantile navies of Batavia, but they certainly look dangerous enough. Standard procedure is to avoid contact.

United Aurora Federation: Hostile
Where the HECK did these guys come from?! They don't particularly seem to want to talk, and besides, they've got cool-looking ships. Naysmyth Captains are encouraged to salvage as much as possible from major engagements, but their numbers prohibit any protracted conflict.

Ashkurr Commonwealth: Neutral
The Commonwealth hasn't had much contact with Naysmyth ships, but Independent traders get left alone by them, so that's generally good enough for Naysmyth High Command.

New People's Republic: Hostile
Fanatics of a different kind, it seems. The "people" who they're so desperate to fight for often seek protection from their aggressive demands by taking shelter behind Naysmyth fleets. Tensions aren't predicted to lower any time soon.

The Scion Collective: Suspicious
The Scion collective - or as much as Naysmyth Command has heard about it from the independents - scares the crap out of Naysmyth, but doesn't seem overtly hostile. Time will tell.

Other Modded Factions
(here I'm including mods that doesn't have new embassy post.)


Junk Pirates: Hostile
After a brief and frank exchange of ideals between two patrols, the Junk Pirates have sought to add bits of Naysmyth ships to their fleets. The Naysmyth captains, on the other hand, don't stand idly by while frigates with buzz saws advance on their position. An incompatible set of ideals has made Naysmyth High Command prioritise some form of formal contact - probably a "leave us the hell alone" message.

Nomads: Vengeful
After a splinter group of nomads tried to re-colonise the Casyris system by force, Naysmyth high command has given the patrols around Casyris a "kill on sight" general order.

Lotus Conglomerate: Hostile
Tri-Tachyons of (literally) a different coat, Naysmyth is generally distrustful - at the least - of their intentions.

ASP Syndicate: Cooperative
Naysmyth actively encourages trade via proxy, and ASP seem to be the best there is. The Board has even given permission for active escort duty through Casyris Space. Sneakily gaining access to Tri-Tachyon tech is also handy.

Gedune: Hostile
Although the Gedune are completely off the radar at the moment, I think that it's not exactly a massive leap to predict hostilities between the two factions.

P.A.C.K.: Suspicious
As much as Naymsyth enjoys taking advantage of - ACHEM! Er, I mean helping the underdogs in the sector, the Pack seem to be incredibly xenophobic and isolationist. Pity.

Biomancy Genetic Engineering: Hostile
"What the [expletive deleted] [expletive deleted] [expletive deleted] is that [expletive deleted] [expletive deleted]?!" - last transmission of CIRC Antimony , Combat Science Vessel.

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