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Messages - Dohon

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1
Discussions / Re: Planetary Annihilation (Yes, like TA)
« on: August 23, 2012, 02:21:42 AM »
I love the graphic style, I hope they stick with that. Low poly means LOTS of units.

I asked them if the graphics were going to be similar. They replied:

"Yes."

They also said that it was "more than likely" that the troop ferrying mechanism from SupCom was going to be in. I really liked setting up transport routes. And then overwhelm the enemy from an unexpected angle.

2
General Discussion / Re: Codex Faction Entry
« on: August 06, 2012, 06:50:02 AM »
You know what would be neat? A Faction entry in the game's Codex. You know, where we can view all the ships and weapons, etc.

This could list all the factions in the game and give a short history and background on them. With the faction's symbol or something for image.

Mods could also add their faction to this.

Just a thought. What do you folk think?

Great idea. Maybe even a history section detailing some major timeline events. I'd dig it.

3
Lore, Fan Media & Fiction / Re: Ubrian Vengeance
« on: May 19, 2012, 03:28:22 AM »
Great writing, I'm excited for more! are you still working on it?

Glad to read that you enjoyed it! I am indeed working on it (already have 5 chapters down), but I'm working on my master dissertation and as such only have a few odd moments a day to write something. It will be updated after the summer on a more regular basis.

4
Discussions / Re: The TimCORP Forums are live!! :D
« on: May 01, 2012, 12:15:09 PM »
Are you working on all those mods? All five of them? At the same time? That's a lot of work, isn't it?

Indeed it is.
Though modding on SOTSII recently started, i am already making progress.
But yeah, i'm working on all five of them. PLUS a few other mods here.
:D

Hats off to you, sir. Good luck and have fun! :)

5
Discussions / Re: The TimCORP Forums are live!! :D
« on: May 01, 2012, 11:56:38 AM »
Are you working on all those mods? All five of them? At the same time? That's a lot of work, isn't it?

6
Just read the patch notes for .52 and ... Well, let's say there are reports of excitement in the lower sectors. If you know what I mean.  ;)

7
Mods / Re: Thiiei's Ascendency (Alpha 1 Released)
« on: April 30, 2012, 01:48:24 AM »
@Dohon: Glad you enjoyed it. Since you played it for so long, did you run into any balance issues, or have concerns about anything else?

...


No real balance issues so far. Ships in general move slower than vanilla, which takes some getting used to, but that's not a real problem. The beginning situation is a bit hectic because of all the fleets spawning. You spawn near Thtiu and you are enemies with the Okouth and the KTA. The Okouth swarm out and head over to Thtiu. A new player thinks (or at least, I did) that the Thiiei armada will protect him, yet the Thiiei are not at war with the Okouth from the start. So, you can't kite the beginning fleets, which might result in an early death. Perhaps reducing the spawning of the fleets in the beginning would solve that issue. I don't know how moddable the spawning of fleets is.

There is also one ship that has one un-assigned OP. I believe it was the Thiiei Carrier Destroyer (Seteth?).

Beyond these things, no issues so far.

8
Mods / Re: Thiiei's Ascendency (Alpha 1 Released)
« on: April 29, 2012, 02:14:03 AM »
Took it for a run. Ended up playing an hour, way longer than intended. Very addictive mod. Still gotta get the hang of all the new ships and guns, but it's fun so far. I picked off battered Okouth groups, got another Kio, had some Zetil Gunships captured. Fought a Supression Frigate of the KTA, piece of cake. So, brazenly, I charge one of their larger groups. 4 supression frigates, 3 zetil wings, 4 drone wings versus my 2 kio's, 3 zetil wings, one drone wing. The enemy fleet was on its way back home, so I thought: "Battered and struggling to keep all the ships afloat on a minimum crew. Yaaaaarrrr!".

Turns out they weren't lacking in crew. Nor were they even scratched. My zetils were quickly blown out of the sky (lots of thundering guns!) and my fellow Kio overloaded and got pounded. My ship managed to dent the hulls, vainly trying to make it a Pyrrhic victory. No such luck. I got trounced, all hands lost.

Think I'm gonna go for some Thiiei ships next time. Shields are fun and all, but it doesn't take much to scratch the ship beneath the bubble. Wanna see some armoured close-combat broadside exchanging.


9
Modding Resources / Re: Starfarer Ship Balance Suite v1.0
« on: April 28, 2012, 09:14:52 AM »
This is mind-boggingly awesome work.

10
Discussions / Re: game recommendations similar to starfarer?
« on: April 24, 2012, 07:52:38 AM »
...

There is another exploration game with order-watch like battles. But i can`t recall its name. People who played it may recognise it by very simple graphics with red/blue ship models of unusual looks and awesome bonus damage when hitting ships on its belly.

Flotilla?

Also, SPAZ aka Space Pirates And Zombies. A bit like the smaller / arcade-ish brother of Starfarer. I loved it.

11
Discussions / Re: See ya.
« on: April 24, 2012, 07:45:28 AM »
Good luck at basic!

12
Mods / Re: Thiiei's Ascendency (Introduction Video Released)
« on: April 23, 2012, 01:48:19 PM »
You testers shouldn't be having fun. Testing isn't fun! *puffs chest*

Looking forward to public version. :)

13
General Discussion / Re: One year celebration for the forum :)
« on: April 22, 2012, 08:43:07 AM »
A year already? Damn, I still remember sending an e-mail to Alex and registering on this brand-spanking-new forum.

Happy birthday, Fractal! May there be many more (and prosperous!) years to come!

14
Discussions / Re: Dwarf Fortress
« on: April 17, 2012, 05:36:06 AM »
Bay 12, unite! No, seriously, Dwarf Fortress is an awesome game. Sadly enough, my free time is limited and I'm using that free time to play Starfarer. Dwarf Fortress sucks up hours like there is no tomorrow. But there is nothing like it. Using babies as shields? Butchering kittens for meat? Orbital Magma Cannon Mega Project?

FUN indeed.

15
Mods / Re: Project Ironclads, version 2.4 (0.51a with campaign)
« on: April 17, 2012, 05:31:33 AM »
Just want to pop in and thank you for your mod, Okim. I'm really enjoying it, despite that at most, I get to play for half an hour each day. ;)

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