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General Discussion / Re: The state of raiding
« on: April 24, 2021, 02:33:54 PM »
I like the thought of actually having ships meant more for raiding being necessary rather than any transport capable of hauling thousands of marines being enough. Basically make the ships with ground support packages more necessary. Instead of them supplementing the marines they become more of a limit to how many get used like with current crew systems. So if you had a Valkyrie, using default ground support package supporting up to 100, then at most you could deploy 100 marines in a raid, even if you had 500 marines with you.
It wouldn’t change how crew and marines are certainly more of a commodity feel than some versions, but it would make raiding more of a fleet choice setup. Would give more reason to allow a sort of “marine assault package” hull mod that would give a thematic change to ships not normally designed for raiding and in some way limiting usable marines to more easily defined numbers.
This would also play into the raiding taking time approach by meaning raiding fleets are perhaps more vulnerable due to split roles. Smaller frigates with assault packages maybe raid faster and larger ships with noticeably larger marine support take longer. Maybe this is too niche though.
I do kinda like the idea of just omitting marines at this point was n favor of something more like the above. Your fleet contributing x amount of capable marines per ship/hull mod/type. Maybe have it more of consuming supplies as you raid like it depletes CR. Low tech ships deplete fewer CR but generally less effective raiders and high tech use more CR in raids but more effective. This could somewhat discourage over raiding for the sake of doing so for practically free gains in some cases.
Dunno. Always some other way these things could work but would they feel better or worse, more balanced or unbalanced? Who’s to say. It’s like how I miss the old boarding to capture ships and would love to see that come back to add some risk to taking a chance at picking ships up rather than the automatic grab, mothball if necessary, move to the next. Anyway...
It wouldn’t change how crew and marines are certainly more of a commodity feel than some versions, but it would make raiding more of a fleet choice setup. Would give more reason to allow a sort of “marine assault package” hull mod that would give a thematic change to ships not normally designed for raiding and in some way limiting usable marines to more easily defined numbers.
This would also play into the raiding taking time approach by meaning raiding fleets are perhaps more vulnerable due to split roles. Smaller frigates with assault packages maybe raid faster and larger ships with noticeably larger marine support take longer. Maybe this is too niche though.
I do kinda like the idea of just omitting marines at this point was n favor of something more like the above. Your fleet contributing x amount of capable marines per ship/hull mod/type. Maybe have it more of consuming supplies as you raid like it depletes CR. Low tech ships deplete fewer CR but generally less effective raiders and high tech use more CR in raids but more effective. This could somewhat discourage over raiding for the sake of doing so for practically free gains in some cases.
Dunno. Always some other way these things could work but would they feel better or worse, more balanced or unbalanced? Who’s to say. It’s like how I miss the old boarding to capture ships and would love to see that come back to add some risk to taking a chance at picking ships up rather than the automatic grab, mothball if necessary, move to the next. Anyway...