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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - DefiasOne

Pages: [1] 2 3 ... 14
1
Mods / Re: [0.95a] Kadur Remnant 3.2.3 - life support 2021-03-27
« on: February 11, 2023, 01:39:55 PM »
Is there no way to recolonize the Revenant Gestalt if it gets Decivilized ? After changing hands a few times in my NEX playthrough the station became abandoned.

2
Mods / Re: [0.95.1a] Phillip Andrada Gas Station Manager v1.10.3 MEGASCOPE
« on: February 09, 2023, 02:54:10 PM »
After defeating the Grand fleet, I didn't get the prisoner to talk to her. Is there a console command for this? (I have Take No Prisoners)

LE: Started a new game, fought the Grand Fleet right at the start, killed a few ships and retreated. Got the officer, even though I didn't destroy her flagship.

3
Mods / Re: [0.95.1a] Nexerelin v0.10.6c "Lords of War" (fixes 2023-01-27)
« on: February 09, 2023, 12:38:52 PM »
Is it possible to capture planets and release them back to their original owners for a faction boost? For example a planet gets taken by another faction but it was originally owned by the Hegemony, go in and recapture the planet and give it back to the Hegemony.

4
What is the condition for the Bribe and Ransom options to appear/work ? I've had one officer that had the bribe option but it crashed the game when used.
I've had instances where if I try recruiting officers with high level (lvl 10+) their skills disappear once recruited.

I've defeated the Grand Fleet for PAGSM but didn't get the option to talk to the level 15 admiral. Doesn't appear in my prisoner list.

5
Mods / Re: [0.95.1a] Industrial.Evolution 3.0.e - Campaign content expansion
« on: September 04, 2022, 12:42:57 PM »
I colonized a planet with a self replicating minefield but it's still hostile to my fleet.
Is there any way to fix this?

6
Mods / Re: [0.95.1a] Arkships V1.3
« on: August 28, 2022, 04:07:22 PM »
Had a lot of stuff stored into the arkship. Didn't touch the settings for it but I lost everything for some reason, items and ships... (unique ships go puff)
It's not producing supplies and fuel anymore either.

Steps to reproduce
0. Store some items
1. open colony management
2. click on some icons
3. Go back to storage
4. Everything is gone.

7
Just to let people know, since the discussion seemed to heat up lately, I'm not dead. My computer however is dead and won't be able to replace it until sometime after september.

After i get everything set up you can expect a new update for all of the mods. I'll remake them for java 7 then as well as some have suggested, was not aware java 8 has problems with the game, I've never had issues.


8
I am using java 8 but either of these mods crashes my game before it can finish the initial load bar.  ???

A lot of people have reported that, I'm not sure what is causing it. Some have no problems others crash.

9
So, there's an interesting crash related to a bug involving Kadur and Bushi fighter wings. It appears that some of them are showing up in shops and fleets as very broken (as in not working) frigates. When the game tries to load a battle involving these ships, it crashes with a fatal: null error. NGO does this as well with one of its specialty fighters.

Which fighter wing?

IIRC, for Bushi it was the Honyaki specifically, but that's the only one I've ever seen in shops or in these problematic fleets so I'm not sure how far the issue goes. For Kadur, I recall it being all of their fighters.

Basically, in the shop they showed up as frigates with no classification/variant, with built in weapons that didn't show up at all on the refit screen. I'm guessing when a fight starts with one of these ships, it tries to call up some nonexistent variant and crashes.



I see, thanks for the info !

10
So, there's an interesting crash related to a bug involving Kadur and Bushi fighter wings. It appears that some of them are showing up in shops and fleets as very broken (as in not working) frigates. When the game tries to load a battle involving these ships, it crashes with a fatal: null error. NGO does this as well with one of its specialty fighters.

Which fighter wing?

11
Update. Bushi *** up somehow all the markets. All markets have only weapons no commodities. Don't ask me why. Disabled it and everything is fine.

Can you check if supply prices are very high ? Also what other mods are you using?

12
Thanks for the effort and time put into making this mod, i am a HW2 fan of old.

Credit goes to the original author Gotcha. I just try to keep it up to date with the latest version.

13
I wouldn't bother guys really it runs fine in the latest dynasector nexelerin with java 8 for me (except the bushi one)
But anyway this mod is clearly ridiculous. The ships are so OP and cheap that it isn't even funny.
I play neutrino and i start friendly so soon we were in an alliance and when i saw the ships i was like what???
You want a battleship with 100.000 (The more expensive ship i have found) that has like 11 medium slots 2 large all of them with 270 ARCS? Crazy dissipation FULL BUBBLE shield (with extended and front shield) with 0.8 per point before abilities? Maneuverability like a light cruiser and the fastest battleship you will ever see.
And that is just an example. Even the medium guns of the faction dwarf all other guns 250 flux to 250 dps with fast and good and 750 range the best statistics you will ever see.
I won't even get down to the SLOW freighters with 11 burn speed :)))))))
You want a freighter with 1000 cargo and 11 burn speed? Sure 18.000 credits :)
Well if you want something that mimics the power of templars at 1/3 the price you would buy ships as a templar sure go for it. Or if you want them as powerful enemies i guess but sooner or later you will capture their ships and it will just be DOHHH.
Anyway just a warning so people know in what they are getting into.
Have fun with the awesome starsector :)


Have not tested the mods with Dynasector. What error do you get when you try to run with Bushi ?

14
That carrier and dreadnought are freaking orgasmic.
Please say this works with Starsector plus?

Yes it works.

15
Are all these 0.7.2a compatible cause it doesn't really specify.
And also are they nexelerin corvus combatible?

Yes they should all work with 0.7.2a and corvus.

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