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Messages - erikem

Pages: [1] 2 3 ... 5
1
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: May 03, 2021, 06:09:52 AM »
Is there a way to remove "water" from planet so it becomes terran or something?

2
Mods / Re: [0.95a] Stellar Networks - handy intel boards
« on: May 01, 2021, 07:26:49 AM »
It works! Yay! Thx!

3
Mods / Re: [0.95a] Stellar Networks - handy intel boards
« on: April 30, 2021, 11:08:40 AM »
So will there be any way to upgrade 1.0.0-pre1 to latest version in existing save?

4
Mods / Re: [0.95a] Stellar Networks - handy intel boards
« on: April 28, 2021, 11:51:13 PM »
Can you please add an option to exclude "storage" when searching markets for items? Coz right now my own storages create too much "spam" in the list.

5
Mods / Re: [0.95a] Stellar Networks - handy intel boards
« on: April 15, 2021, 12:13:56 PM »
Can we please get keyboard shortcut for deleting entry in Commodities section? Also would be nice to have "Delete all" button.

6
Mods / Re: [0.95a] Terraforming and Station Construction (v6.0.0)
« on: April 14, 2021, 12:15:15 PM »
Would it be compatible if I haven't used any of the mod features yet? I mean I have the mod installed but I don't even have a colony yet

7
Are there any plans to allow getting more agents via story points? Make with some progressively increasing cost so that getting too many of them would be almost impossible
Hmm, not sure I want to have even hypothetically unrestricted agent count. In next version (it's bugged in the current one) the two officer skills will each give +1 agents, which I think is enough.

On the other hand I could just treat them like how contacts work, and those are unlimited. I might change it if enough people ask for it.
Well right now it's unrestricted via config changes but I feel it would be much more natural, satisfying and rewarding if I could get more agents by "earning" them in game instead of just changing configs.

8
Are there any plans to allow getting more agents via story points? Make with some progressively increasing cost so that getting too many of them would be almost impossible

9
Works great so far with this fix-update. Thank you very much!

10
Mods / Re: [0.95a] Roider Union 1.2.1b
« on: April 11, 2021, 01:12:51 PM »
Running Roider 1.2.1b and still have issues when starting new randomized sector with Nexelerin:
Spoiler
1245149 [Thread-3] INFO  exerelin.campaign.StartSetupPostTimePass  - Running start setup post time pass
1245158 [Thread-7] INFO  sound.O  - Cleaning up music with id [022.ogg]
1245325 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.procgen.themes.BaseThemeGenerator.getInnerRa dius(BaseThemeGenerator.java:1204)
   at com.fs.starfarer.api.impl.campaign.procgen.themes.BaseThemeGenerator.getLocatio ns(BaseThemeGenerator.java:785)
   at scripts.campaign.fleets.Roider_MinerManager.pickLocation(Roider_MinerManager.java:195)
   at scripts.campaign.fleets.Roider_MinerManager.advance(Roider_MinerManager.java:128)
   at scripts.campaign.econ.Roider_Dives.advance(Roider_Dives.java:103)
   at com.fs.starfarer.campaign.econ.Market.advance(Unknown Source)
   at scripts.world.Roider_Gen.replaceIndustry(Roider_Gen.java:368)
   at scripts.world.Roider_Gen.addNexRandomRockpiper(Roider_Gen.java:341)
   at scripts.Roider_ModPlugin.onNewGameAfterTimePass(Roider_ModPlugin.java:92)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

11
Mods / Re: [0.95a] Stellar Networks - handy intel boards
« on: April 11, 2021, 11:49:57 AM »
Sounds exciting but is there any info regarding what does it expect to do?

12
If I try randomizing core worlds with bunch of factions I randomly (it seems the chance is the greater the more extra mods I enable) get following issue when starting a new game:
Spoiler
83414 [Thread-3] INFO  exerelin.world.ExerelinProcGen  - Adding free station Al Nar Nest for exalted
83414 [Thread-3] INFO  exerelin.world.NexMarketBuilder  - Creating market for Al Nar Nest (STATION), faction exalted
83415 [Thread-3] INFO  exerelin.world.NexMarketBuilder  - Al Nar Nest is in ring, adding volatiles condition
83425 [Thread-7] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
83543 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.CustomCampaignEntity.readResolve(Unknown Source)
   at com.fs.starfarer.campaign.CustomCampaignEntity.<init>(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.addCustomEntity(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.addCustomEntity(Unknown Source)
   at exerelin.world.ExerelinProcGen.createStation(ExerelinProcGen.java:1161)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1774)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1098)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:380)
[close]
This particular crash is from the Federation mod.
Fix: open FED/data/config/exerelinFactionConfig/star_federation.json and change
"customStations":["fed_scaria_station"],
to "customStations":["fed_headquarters_station"],
Thx it helped with the issue!

But now I have another one although the list of mods is much bigger

Start: random core worlds + Free Start

Issue (happened at the very end of new game creation):
Spoiler
323589 [Thread-3] INFO  exerelin.plugins.ExerelinModPlugin  - On enabled; false
323592 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Derelict Ship, faction: Xhan Empire
323594 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Gamma Schwarzchild I, faction: independent
323594 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SystemBountyIntel  - Ending bounty at market [Satiate]
323594 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SystemBountyIntel  - Ending bounty at market [Kircheis]
323594 [Thread-3] INFO  data.scripts.KadurModPlugin  - new game started, adding scripts
323609 [Thread-3] INFO  exerelin.plugins.ExerelinModPlugin  - New game after time pass; true
323610 [Thread-3] INFO  exerelin.campaign.StartSetupPostTimePass  - Running start setup post time pass
323616 [Thread-7] INFO  sound.O  - Cleaning up music with id [095.ogg]
323792 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at exerelin.campaign.StartSetupPostTimePass.pickRandomStartLocation(StartSetupPostTimePass.java:155)
   at exerelin.campaign.StartSetupPostTimePass.handleStartLocation(StartSetupPostTimePass.java:205)
   at exerelin.campaign.StartSetupPostTimePass.execute(StartSetupPostTimePass.java:107)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterTimePass(ExerelinModPlugin.java:421)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
324032 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [109.ogg]
324032 [Thread-9] INFO  sound.null  - Playing music with id [109.ogg]
[close]
List of mods:
Spoiler
Arsenal Expansion 1.5.4
Astroid ship pack 1.2c
Audio Plus
CaptainsLog
CaptureCrew
Combat Chatter
Console Commands
DIABLEAVIONICS
Exalted
fluffShipPack
Flux Reticle
Fuel Siphoning
Galatia Complete
galmart
GraphicsLib
Hegemony Expeditionary Auxiliary
HTE
hypernet
Industrial.Evolution2.0.c
Kadur Remnant
Kingdom of Terra
LazyLib
Leading Pip
Legacy of Arkgneisis
Logistics Notifications
MagicLib
Mayasuran Navy
Missing ships
Nexerelin
ORA
prv Starworks
Roider Union
SCY
SpeedUp
SS-armaa-1.4.3c
Starship Legends
Supply Forging
tahlan
tahlan-scalartech
Terraforming and Station Construction
Torchships
trailer moments
UnknownSkies
UnofficialNewGamePlus
UpgradedRotaryWeapons
Vayra's Ship Pack
Version Checker
XhanEmpire
[close]

13
If I try randomizing core worlds with bunch of factions I randomly (it seems the chance is the greater the more extra mods I enable) get following issue when starting a new game:
Spoiler
83414 [Thread-3] INFO  exerelin.world.ExerelinProcGen  - Adding free station Al Nar Nest for exalted
83414 [Thread-3] INFO  exerelin.world.NexMarketBuilder  - Creating market for Al Nar Nest (STATION), faction exalted
83415 [Thread-3] INFO  exerelin.world.NexMarketBuilder  - Al Nar Nest is in ring, adding volatiles condition
83425 [Thread-7] INFO  sound.O  - Cleaning up music with id [miscallenous_main_menu.ogg]
83543 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.CustomCampaignEntity.readResolve(Unknown Source)
   at com.fs.starfarer.campaign.CustomCampaignEntity.<init>(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.addCustomEntity(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.addCustomEntity(Unknown Source)
   at exerelin.world.ExerelinProcGen.createStation(ExerelinProcGen.java:1161)
   at exerelin.world.ExerelinProcGen.populateSector(ExerelinProcGen.java:1774)
   at exerelin.world.ExerelinProcGen.generate(ExerelinProcGen.java:1098)
   at exerelin.plugins.ExerelinModPlugin.onNewGameAfterProcGen(ExerelinModPlugin.java:380)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
83661 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
83661 [Thread-9] INFO  sound.null  - Playing music with id [miscallenous_main_menu.ogg]
[close]

The list of mods was:
  • Arsenal Expansion 1.5.4
  • Astroid ship pack 1.2c
  • DIABLEAVIONICS
  • Exalted
  • FED
  • fluffShipPack
  • GraphicsLib
  • Hegemony Expeditionary Auxiliary
  • LazyLib
  • MagicLib
  • Nexerelin

14
Indeed randomizing core worlds causes issues right now, especially when many factions are enabled. Too bad =(

15
need some guidence from expert , please
its always crash when finishing the characther creation

https://www.dropbox.com/home?preview=starsector.log.1
Not sure if it's just me but I cannot access the file

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