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Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 29, 2015, 05:20:25 AM »Spoiler
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Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
@SniZupGun - I would use a brush with a harder outline to do ultra dark shadows and brighter highlights in various spaces. I find it useful to have several different layers of lighting (at different opacities) for different things. I would also add slight shadows under each "feather" to make them pop out more. Also, the Dullahan is your best sprite yet! Just add some more intense shadows/highlights and you're all set.
For those interested, here's my current "workflow" in .gif form (the pods are just a repeat of the same workflow, so I skipped through those). Fairly representative of how I usually do things. LAYERS LAYERS LAYERS!