Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - BigNose

Pages: [1]
1
Mods / Re: Project Ironclads TC 8.5 (20/01/2015) [0.65.1a] new aliens
« on: February 02, 2015, 04:27:23 AM »
I just noticed, the ISA Michigan-Class Battleship has hangars on it's model (those yellow-glowing openings), as well as two hangars for combat resupply/repair mentioned in its description.
But there is no actual hangar functionality.

Just an oversight I guess.

2
Mods / Re: Project Ironclads TC 8.5 (20/01/2015) [0.65.1a] new aliens
« on: January 31, 2015, 03:27:16 AM »
Great mod, really appreciate all the effort that must have gone into this, having a true blast with it! ;)

3
Mods / Re: Neutrino Corp. (v. 1.75)
« on: October 15, 2013, 10:11:14 AM »
How about a grayish blue?

Spoiler
[close]

Not fully grey, like independents. Not fully light blue, like TT.

I like this, grayish blue FTW!

4
Mods / Re: Neutrino Corp. (v. 1.725)
« on: October 10, 2013, 09:54:17 AM »
I really like the style of the neutrino ships, I play them in Exerelin almost all the time!

5
Mods / Re: [0.6.1a] ZORG - V15f - (Exerelin Compatible!) - Campaign Mode!
« on: October 10, 2013, 09:52:52 AM »
Love this mod, the Zorg make good enemies! ;D

6
Mods / Re: [0.6a] Exerelin - Dynamic Sector and Faction War - v0.6
« on: October 05, 2013, 10:06:21 AM »
I tried playing with the Neutrino Corp yesterday, and noticed that the faction indeed still works, except for the fact that they don't send out Boarding Fleets any more.

7
Mods / Problems with Mining in v0.6
« on: September 24, 2013, 01:26:09 PM »
Is it still possible to mine in the actual version? As you stated in the changelog, it's a known bug fleets no longer stick to the target any more.

I have cargo space and fuel capacity left, and when I have mining pods in the fleet and target an asteroid (or gas giant), it just floats away under my fleet and nothing happens.

Is there a trick to get it working or is it just bugged right now?


BTW: Your mod and Scott Manley were the final drops in the barrel which made me play this game after I heard quite a lot from it, now I can't stop, it's awesome! :D

Pages: [1]