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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Ordanen

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1
Suggestions / Re: Make cheating in iron mode - harder -
« on: May 24, 2017, 07:44:34 AM »
Please don't, I think it's up to the player to have the discipline to actually stay true to an Ironman run. Starting to fiddle with saves, deleting, marking, etc because you didn't actually keep a single save just seems like a road to a lot of headaches if something that's out of your control causes you to crash or lose power.

2
Suggestions / Re: Simpler Memory Utilization?
« on: May 21, 2015, 07:58:14 AM »
It's probably something Alex will tackle as vanilla gets more resource intensive, and optimization and whatnot is required. (don't quote me on anything)

3
General Discussion / Re: New Player Here
« on: February 07, 2015, 07:47:08 AM »
Really short regarding Steam: Alex wants to wait with it until Starsector is more complete, it may happen eventually.

4
Suggestions / Re: Large Ballistic Destroyer Basic Idea
« on: February 03, 2015, 12:01:15 PM »
imo, I'd reduce either the missile slot to small, or reduce the number of turret points to 1 forwards, 2 back. Maybe both. I think 5 would be too strong in terms of Point Defense.

5
General Discussion / Re: [Poll] December 4th Dev Patch Thoughts
« on: December 06, 2014, 01:09:25 PM »
While I personally agree with most of what is being changed there are some things I disagree with, so I feel ticking off ''agree'' isn't entirely right. ''Mostly agree/mostly disagree options'', perhaps?

6
General Discussion / Re: Pirate Side-Switch
« on: October 31, 2014, 04:47:03 PM »
Yes, well, I didn't know what was going on the first time, considering the fact pirates had bounties, were marked as pirates, and until recently, NPC fleets were unable to switch sides to screw the player over.

I still think it is an unacceptable game mechanic.

I think it's an acceptable game mechanic, if only you didn't take the independant reputation loss if you saw them switch.

7
General Discussion / Re: Economics glitch (and tariffs are OP)
« on: October 26, 2014, 06:24:10 AM »
Quote
Because he's a smuggler, duh.

Fiiiine, some Sindrian Diktat planets have really, REALLY cheap drugs. At least on my save. The pirates in Corvus are lacking drugs all the time, the price sometimes goes up to 1600 per unit. When you buy drugs for 400, that's a lot of profit. Also, for clarification, the 200k was over several runs, but it was still smuggling in a single hound.

8
General Discussion / Re: Economics glitch (and tariffs are OP)
« on: October 26, 2014, 03:30:06 AM »
I've made 200k credits in a single hound, thanks to a specific smuggling route I found. Other than that, ignore what should be a trade run, and focus on events. If something is dirt cheap somewhere, then you may be able to sell it to a station that consumes it.

9
General Discussion / Re: Economics glitch (and tariffs are OP)
« on: October 25, 2014, 06:18:14 PM »
I read somewhere (forgot where) that player needs to do unpaid bounty work - i.e., kill faction enemies without bounty rewards.  I have not tried this myself to confirm.
Doesn't work. All you get is an intel message saying you didn't get paid because of your standing

It does work, I didn't get paid at hostile, but standing improves by 5. No longer worked at vengeful.

Edit: Shouldn't post 3 AM. Heh.

10
Suggestions / Re: Ships hulls earning permanent modifiers; +ive & -ive.
« on: October 21, 2014, 05:52:34 PM »
I'd be more in favour of harsh penalties that are difficult to remove. High resource cost, time spent for extensive repairs at a specialized facility, etc. Getting slapped in the face with a permanent penalty always feels frustrating to me.

11
General Discussion / Re: I'm sorry, but this is getting ridiculous.
« on: October 15, 2014, 01:23:50 PM »
I'm _glad_ Alex has the balls to delay things until he feels it's ready. Makes for a lot less drama if something does go wrong.

12
Discussions / Re: GTA V second hand or New ?
« on: October 10, 2014, 03:22:08 AM »
Get it new, or Rockstar doesn't eart squat on your purchase.

13
Alex has said earlier he's very reluctant to implementing mods into the base game, for various reasons. It'd probably be for the best to let the Shader Lib dev to keep doing his/her stuff, and letting the mods use them as they wish.

14
Suggestions / Re: Limit active venting spam
« on: August 06, 2014, 05:16:37 PM »
Taking a second before venting is too harsh for the in-between shot cheese I think, a cooldown on venting would solve it more cleanly imo.

15
General Discussion / Re: Why is this Forum no War Zone?
« on: June 30, 2014, 03:24:10 PM »
i think its primarily because of the kind of dev alex is. i've never seen him break a promise and the important thing is he doesn't set deadlines that's mostly what i see flame wars break out about. A dev sets a deadline, the forum talks calmly up to the deadline and then if the dev fails the deadline those forums explode. also the fact that alex refuses to put it on steam until he thinks it's ready is probably even more important. And of course the amount of polish alex puts on everything makes it better than most triple AAA's i defy you to find bugs that break the game, in all my time playing this game i've only ever crashed once and it was a mod's fault not the vanilla game.

I don't think you experienced the hilarity that was the ''exit game? no? You mean, yes, right? Yes, you did.'' ironman bug.

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