Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Network Pesci

Pages: [1] 2 3 ... 12
General Discussion / Re: I am a monster.
« on: March 31, 2024, 02:10:55 PM »
I would say that "FUN" is a good reason.

My problem is not strictly the subject matter, it's the vocabulary used to talk about it.  There is NO content whatsover, culturally or intellectually, on my computer, that sounds like some incel's manifesto.  Anybody talking chanspeak or incelspeak to me, I block them, no exceptions.  I'm not a prude that shrinks from any suggestion of sexual content, I was amused by the "Glass-toothed Shark" bounty.  That one sounded like "Deadwood In Space", and was a little outside accepted StarSector vocabulary, but it didn't have any concepts or words I don't use in real life.

I am fine with sordid and degrading content IN-GAME, but when a game makes me feel like "less of a real man" or "less of a Real Person" IN REAL LIFE while playing it, well.  I played Subnautica through four times over.  I played Breathedge for nearly four minutes.

General Discussion / Re: High Scatter Amplifier, yay or nay?
« on: March 26, 2024, 11:16:04 AM »
Normally my flagship is a Safety Overrides Aurora, but in my current modded playthrough (Xhan, Imperium, and Underworld) I've got an Underworld Aurora I've built as a High Scatter Amplifier boat with triple Phase Lances and one Rift Lance from the Heavily Shielded Cache.


Suggestions / Re: Ship and Officer Age.
« on: March 20, 2024, 09:56:38 AM »
I don't consider a campaign "complete" until I've explored every system and surveyed every planet, and I don't use "meta" practices like taking a single Dram as my flagship to explore the whole sector early.  I regularly run campaigns until 240 or later.

Suggestions / Re: Ship and Officer Age.
« on: March 19, 2024, 11:30:59 AM »
I don't HATE the idea, but keep in mind that in StarSector, aging is considerably more "optional" than it currently is IRL.  With Sector-Tech medbays, a hundred and forty is the new sixty.

Suggestions / Re: Add more rare loot to (red) Nexuses
« on: March 19, 2024, 11:28:42 AM »
I don't colonize EVERY planet with ruins, but in a full playthrough, where I play around in the post-endgame, I absolutely DO colonize all the planets with Vast Ruins, just to make absolutely sure I've gotten ALL the Domain Tech available in a particular run.

To Hell with Fandom, I'm all for the move, you have my vote.

Bug Reports & Support / Re: The Typo Thread
« on: March 12, 2024, 04:40:36 PM »
Back in May of last year I pointed this out and it seemed like David fixed it, but it's still here.

Modding Resources / Re: [0.97a] MagicLib v1.4.1 (2024/03/01)
« on: March 11, 2024, 07:07:56 AM »
Is this HMI content or MagicLib content?

Whichever it is, it is not only terrible writing, it's terrible for my immersion.  If this is going to be part of MagicLib going forward, I'm not going to be playing mods that use MagicLib.  No HMI, no Covenant, no Luddic Enhancement, no GMDA, no Xhan?  Well, for the price I paid for the mods I guess I can't complain.

Mods / Re: [0.97a] Hazard Mining Incorporated (Thumper Ed., 0.3.7b)
« on: March 11, 2024, 07:04:39 AM »
Is this HMI content or MagicLib content?

Whichever it is, it is not only terrible writing, it's terrible for my immersion.

Bug Reports & Support / Re: More weirdness at Kanta's Den
« on: March 10, 2024, 03:12:25 PM »
Email sent.  This save is at the moment after I picked up Zal.  If you load the save, and then immediately click on Kanta's Den and raid it for drugs, you can get that screenshot I posted above.

Bug Reports & Support / More weirdness at Kanta's Den
« on: March 10, 2024, 02:09:51 PM »
So I'm nearly at the end of my vanilla run of 97a R11.  I'm breaking Elissa Zal out of Kanta's Den, but for the first time Kanta and I have a pre-existing accommodation involving a shipload of Volturnian Lobsters and an accessibility bonus for my colonies, and I think this is causing some weirdness.  After I bring the Loke clone back to Kanta's Den and kick him out the airlock (WITH a helmet, this time, since we have a deal that Kanta is keeping to) then naturally I want to get some use out of these space marines I'm paying, so I intend to raid the Den for drugs, luxury goods, and quite frankly for the joy of righteous vengeance.  But after the first raid, I run into this screen, something obviously is not right.

This is nearly unmodded vanilla StarSector, as always I have changed my custom faction flag and set my maximum player level to 30 in settings.json and my maximum battlesize is 500, and I'm using Java 8 as per the stickied instructions, but I'm not running any mods.

(edit) And yes, I have a 7zipped copy of my save folder ready to go if it will help.

General Discussion / Re: The Usurpers questline
« on: February 22, 2024, 12:54:46 PM »
Thanks for answer. I knew that you can get the Executor from the questline, question is can you get it without the D-Mod.

As far as I know, there's no way to get a D-Mod-less Executor from The Usurpers questline in vanilla unmodded StarSector, whoever said that was probably playing with mods or else misremembered the PK reward as being The Usurpers reward.

Warning Forever, but he's Hypershunt Blue instead of green.

Suggestions / Re: Add bomb bays somewhere on the map as an easter egg
« on: February 04, 2024, 08:23:16 AM »

Pages: [1] 2 3 ... 12