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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - Midnight Kitsune

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Sadly missions are an absolute pain to do in SS, especially done right. This is due partly because of the open nature of the game and partly due to how all the dialogue and such is in one giant pain in the butt file called rules.csv

General Discussion / Re: Clean uninstall
« on: November 13, 2022, 06:35:19 PM »
Does anyone know how to cleanly uninstall Starsector? when I uninstall it, and when I go to reinstall it, it never asks me again for the key again. I need to know how to clear the key so when I return the laptop im barrowing I can cleanly remove it
The key isn't limited and is an offline key, so you don't need to deactivate it to use it on another computer.
But if you truly do want to remove it, you will need to open up the registry at this location:
and delete the serial registry key there. ONLY do this if you are 110% sure and confident that you can do this right as messing with the registry is risky. Doubly so for newbies.

Discussions / Re: My mods dont appear in the launcher
« on: November 12, 2022, 10:14:48 PM »
Are you using the "Extract Here" command or the "Extract to X" where X is the name of the zip file? You should be using Extract Here. And you might want to send a pic with your mod folder setup and inside one of said mod folders as well

Discussions / Re: More "Sim" like Sci Fi space fleet games?
« on: November 08, 2022, 10:15:09 AM »
I think we can agree Starsector leans more into arcade then sim, hope I am putting that right. Looking for a game where you are more involved in the managment of your fleet and crew. Starcom seems to be similar to what Im talking about but I havent played it. What else?
Starcom is even more arcade like than starsector. Your crew is basically another life bar to worry about, especially during events. But getting them is as easy as going back to your home base. No resources needed to refill them.

Fan Media & Fiction / Re: IroncladLion's Mod Reviews
« on: October 31, 2022, 04:52:37 PM »
I loved both of your reviews and I really do enjoy the long form setup of them! Keep up the good work!

General Discussion / Re: any save transfer mods?
« on: October 28, 2022, 10:27:03 AM »
... why?
Mod updates will many times break saves. And Even if they don't, many updates need a new save for stuff to be seen in the wild so to speak

General Discussion / Re: Why Alex doesn't want early access on Steam
« on: October 23, 2022, 06:49:08 AM »
Another reason Steam might be nice, is the thought of playing Star Sector on a steam deck. Might be clunky but potentially possible with two joy sticks and a mouse trackpad?
You don't need to be on Steam to run a game on the Deck though. There is a thread here of people running SS on it

I haven't cleaned this PC in a long while and it is about 6 years old with SSD that's almost full. I guess it is a possibility that the drive might finally be starting to die. I'm planning on sticking an extra stick of ram in it soon so I'll probably get it a  new drive when that happens. Shame the processor is directly integrated into the motherboard or I'd get a new one as well.
Oh yeah, if the drive is that old and almost full, I'd back it up ASAP! Also, SSDs should never be full as it wears them out really quickly IIRC

So I have a copy of Starsector on my home computer and my laptop. I think the last time I played it on my laptop was quite literally more than a year ago, and I know I had it activated then. The thing is that now it wants the key again for my laptop copy. Is it supposed to do that?
The CD key is an offline, registry kept key. So maybe you used a too aggressive PC cleaner program? Orrrrr it might be a sign that your drive is possibly failing and is damaging your registry as a result. Of course this is if you are a windows user

Discussions / Re: Paragon in Stardeus
« on: October 16, 2022, 05:00:49 PM »
Also, I think that game has free building so you could possibly build the ship from scratch if you wanted to. And I don't think that would anger Alex either

General Discussion / Re: Making new variants for simulator
« on: September 23, 2022, 09:13:16 PM »
There should be a file called simopponents in the core files that you can copy and make a basic mod for yourself

Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: September 17, 2022, 06:45:48 PM »
Did you try leaving the system then re-entering it? Or leaving, saving, reloading and re-entering it to see if it updates?

Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: September 15, 2022, 10:09:20 PM »
shameless ignorant non-coder here.

can anyone post up (if it hasnt already been posted) a code line to edit a planet in a system? what i mean specifically, is if i wanted to change, for ex., a barren planet to a cryovolcanic, what would that code look like?

otherwise, how could i spawn a (for the sake of consistency) cryovolcanic planet into a specific system?

much appreciated to the man that takes the time to reply to this!
Editing a planet's conditions is easily done via the "addconditions" and "removeconditions" commands. Certain conditions, like biome type, will auto replace the previous one but others you will need to add or remove one at a time

General Discussion / Re: planned features?
« on: September 05, 2022, 10:21:48 AM »
Mods. Pretty much everything you're asking about can be accomplished using mods. Nerexelin would be a good starting point.
i would prefer something more official, something that is in the game, integrated, letting your game run just on mods, is not a perfect idea for a long timing has slowly modders will either arrive at the ceiling of what they can make or get out of ideas, also mods arent perfect and have to often abide by game rules, can get buggy if they try something out of the game standard or arent compatible with other mods
Starsector isn't like a Bethesda game where you need to worry about load orders and buggy as hell base game on top of possibly buggy, or just installed wrong, mods. The mods for starsector are, for the most part, bug free and high quality. And things like load orders don't really exist here either.

Also, much of the story and events are still being worked on by Alex and company. And that which doesn't get added, mods many times will. Seriously, give them a try!

General Discussion / Re: Anyone test Starsector on Steam Deck?
« on: September 05, 2022, 09:40:03 AM »
Are you playing in desktop mode or did you use?
Are you using any specific proton version? Version 7? GE? Experimental?

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