1
Mods / Re: [0.8.1a] Metelson industries: CEO letter updated 5.0.1 4/20/2018
« on: December 10, 2018, 11:43:23 PM »
great looking mod. posting here so I can come back and check if this ever gets updated.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
I am lurking but not really active.
*Knock* *knock*
I like this mod and would really like to see it in 0.9
hey, quick question, is there a way to tweak how rare these ships are in game, specifically in markets? I like the mod but want to keep a predominantly low-tech feel, so I thought it'd be nice to make BRDY tech harder to find.
You would need to spend a lot of time tweaking BRDY variants, as well as fleet compositions in the .faction file, which would have undesireable side-effects. So not really.
That's Blackrock and Shadowyards to my knowledge.
It's easy to remove portraits by editing .faction files. Just make sure you edit the "player" .faction in the mod's directory to remove references there too (it's used for selecting portraits on startup)
Are you supposed to be unable to find any supplies or fuel at any station? Currently I will find at most 200-300 fuel and far fewer supplies at every single station I have checked including some military markets.
first: beautiful mod, beautiful ships. the designs seem very straightforward and functional like something from the mind of an engineer. the drive graphics are unique.Its main weakness is that it has paper armor and sub-par PD compared to a Hound (and an ineficient shield). Though now that I put omni shields on all ships, that's less of an issue. I might change its ship-system to Engine Jump-start then.
I started a trading character and bought a Centaur freighter easily. Felt a bit overpowered -- 11 burn speed, a big weapon, economical. Seems like it should be a destroyer, not a frigate. Maybe lower the cargo space? Was there some trade off that I wasn't seeing like low flux? Maybe it shouldn't be available to civilians if it's meant to be that good.
... which has reduced their somewhat ridiculous flux costs and increased their turn speed, and a very experimental balance change to the CEPCs: Plan Triple Doubles is now in effect.
"Wait what?" I can hear you saying now, to which I reply "You heard me!" Double Damage, Double Flux Cost, Double overall firing time! I'm Doubling Down!
Well, except for the Scatter CEPC, the Triple Double there is a bit different; Triple the Ammo, Double the Recharge Rate!
Did you disable the MusicLib in the mod selector?
Which portraits? SS+ only adds player portraits and IBB portraits - disabling the former is pointless and disabling the latter is impossible.