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« on: October 16, 2013, 08:51:13 PM »
Instead of playing Space Freighter sim 0.6.1a play Ironclads like its supposed to be played:
I've found that the ISA starter ship can take out freighters pretty easily. So after choosing all the "player story" options that would make my character combat centered I turned to piracy right away. Which pretty much means choose the mercenary as the last option.
You just have to head over to the blue factions planets, kill 1 or 2 freighters, return to your home base with their items, sell, then repeat until you have a comfortable amount of $. Make sure you save before a battle that carries any risk at all, since all it takes is for something to sneeze on you and poof, the ship is gone. That being said don't be afraid to take some damage to your ship from the freighters weapons, just stick to shooting the same spot on them over and over again until they go pop. You can always back away and vent than get back into shooting it up thanks to the speed of your ship and the sluggishness of the freighter.
Once you have something like $10-$15k buy the ship that costs about $2600, which in my opinion is very inexpensive for how good it can be. Arm it as best you can then continue the freighter hunting. I say as best you can because I have no doubt that you wont find all the weapons in the standard hull version, but pretty much all the weapons that you can equip on the ship are powerful enough to fight reasonable enemies.
You buy more of the $2600 ships and start building your fleet from there. Once there is more than just one of those ships in your fleet you may have to start making circuits around your factions planets to find the weapons. Don't be afraid to have them go into battle with only 2/4 or 3/4 of the weapon slots filled.
At this point on my current save I got lucky and captured a Blue faction destroyer that is pretty powerful which kind of kick-started my game and I was able to take on more enemies after only having bought 3 frigates. Obviously this may not happen for you but continue buying ships that you know you have the funds to support the larger ships, at this point the game should be familiar to you. Keep putting points into the combat training so you can get that faster muzzle velocity that you should treasure.
Thanks to a save problem (I eventually fixed) that prevented me from replaying saved games I had to start over like 6 or 7 times, and this became the formula that I used to move forward in the game.
This way you can have fun fighting ships while making money and building your fleet. No need for that mind-numbing back and fourth trading.
I don't know how well you can do this with other factions as I have not played them, but i doubt it would be much different.