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Messages - Supernova

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Bug Reports & Support / fps drops
« on: May 29, 2014, 08:16:30 PM »
Just re-downloaded the game on to my new laptop and got to playing immediately. But once I got into combat I was getting frame drops from 70 ish down to 20 every time someone fired a weapon. %99 Sure its not my machine because I can play BF3 and Planetside 2 with high fps and i played it fine on my old PC which was much weaker. Any help would be much appreciated.

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Mods / Re: Project Ironclads Total Conversion, version 6.5 (0.6.1a)
« on: October 26, 2013, 10:54:07 PM »
Hey Okim, while playing the mod, just got my first destroyer fully outfitted, and I had two other frigates in my fleet. I was able to draw a rockbug next to a system defense fleet, have it get injured, then kill it myself when it ran away. Netted me something like 1.2 mil. Which then shot me to late game where I now can take on just about anyone. I don't know if this is something you want to be able to happen or not but it can, albeit with a little luck and mcgyvering.

On a separate note I love the look of the charger missiles, they are just so cool.

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Mods / Re: Project Ironclads, version 6.3 (0.6.1a)
« on: October 16, 2013, 08:51:13 PM »
Instead of playing Space Freighter sim 0.6.1a play Ironclads like its supposed to be played:

I've found that the ISA starter ship can take out freighters pretty easily. So after choosing all the "player story" options that would make my character combat centered I turned to piracy right away. Which pretty much means choose the mercenary as the last option.

You just have to head over to the blue factions planets, kill 1 or 2 freighters, return to your home base with their items, sell, then repeat until you have a comfortable amount of $. Make sure you save before a battle that carries any risk at all, since all it takes is for something to sneeze on you and poof, the ship is gone. That being said don't be afraid to take some damage to your ship from the freighters weapons, just stick to shooting the same spot on them over and over again until they go pop. You can always back away and vent than get back into shooting it up thanks to the speed of your ship and the sluggishness of the freighter.

Once you have something like $10-$15k buy the ship that costs about $2600, which in my opinion is very inexpensive for how good it can be. Arm it as best you can then continue the freighter hunting. I say as best you can because I have no doubt that you wont find all the weapons in the standard hull version, but pretty much all the weapons that you can equip on the ship are powerful enough to fight reasonable enemies.

You buy more of the $2600 ships and start building your fleet from there. Once there is more than just one of those ships in your fleet you may have to start making circuits around your factions planets to find the weapons. Don't be afraid to have them go into battle with only 2/4 or 3/4 of the weapon slots filled.

At this point on my current save I got lucky and captured a Blue faction destroyer that is pretty powerful which kind of kick-started my game and I was able to take on more enemies after only having bought 3 frigates. Obviously this may not happen for you but continue buying ships that you know you have the funds to support the larger ships, at this point the game should be familiar to you. Keep putting points into the combat training so you can get that faster muzzle velocity that you should treasure.

Thanks to a save problem (I eventually fixed) that prevented me from replaying saved games I had to start over like 6 or 7 times, and this became the formula that I used to move forward in the game.

This way you can have fun fighting ships while making money and building your fleet. No need for that mind-numbing back and fourth trading.
I don't know how well you can do this with other factions as I have not played them, but i doubt it would be much different.

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Mods / Re: Project Ironclads, version 6.3 (0.6.1a)
« on: October 14, 2013, 08:32:15 PM »
okay well i can finally get back to everyone that was trying to help me. i ended up copying the vmparams file to another folder, then making the necessary changes to it, then moving it back to the original folder and deleting the old one. in hindsight it was pretty simple. everything works and now i cant stop playing the mod. thanks for all the help guys

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Mods / Re: Project Ironclads, version 6.3 (0.6.1a)
« on: October 12, 2013, 05:21:34 PM »
Well i just dont know what i am doing then because i cant in any way change the fact that its a text file, unless there is a file editor i dont have. i tried going into the file properties and changing it from there and that didnt work either. :/

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Mods / Re: Project Ironclads, version 6.3 (0.6.1a)
« on: October 12, 2013, 04:54:22 PM »
Love the mod, for what I can play of it. I cannot get the saving to work right and whenever I play a game I cant stop because if I do then I wont be able to go back to it since loading a file will bring up an error message. If I could maybe get help with the vmparams that would be nice, I found the file outside of the Starsector-core file and changed the 512's to 1024's then placed it in the core file and nothing has changed. Im sad that I cant play this mod for more than 20 minutes because of how awesome it looks.

Leave the file in the \Starsector folder. Just edit it there to 1024 and save.
Done this and works fine.



i try saving changes and it wont let me because the vmparams file is read only.

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Mods / Re: Project Ironclads, version 6.3 (0.6.1a)
« on: October 12, 2013, 08:03:42 AM »
Love the mod, for what I can play of it. I cannot get the saving to work right and whenever I play a game I cant stop because if I do then I wont be able to go back to it since loading a file will bring up an error message. If I could maybe get help with the vmparams that would be nice, I found the file outside of the Starsector-core file and changed the 512's to 1024's then placed it in the core file and nothing has changed. Im sad that I cant play this mod for more than 20 minutes because of how awesome it looks.

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Modding / how do i download Uozmos Corvus?
« on: June 27, 2013, 11:10:05 AM »
Honestly i must be an idiot or doing something wrong or just plain dont understand what is going on but i cant find a way to download the mod. Like i cant even find a link to the download on the mod page

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