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General Discussion / Re: How can I command fighers?
« on: May 04, 2017, 10:12:37 AM »Yes, you can aim turets and guided missles manually. They can be consider seperated crarft as they where before with some fine tuning, nothing wrong with that. What storefront its sold on doesnt matter at all.Cant aim turrets or guided missles either, except in the most general sense. These weapons make their own decisions based on your relative positioning to the enemy and which targets are closer, same as fighters. There's room to fine tune this with fighters, but they shouldn't be considered separate craft.
The thing is we cant even control fighters like missles or other weapons. You cant aim individual fighters where and when to fight.
I ask again, which storefront are fighters sold in? They aren't ships and shouldn't be treated as such.
If you do not like micromanagement of your fighters no one is forcing you to play it and you can just ignore those options that always where there, but if I want, and if I have fun playing it that way its not a option anymore as it was removed from the game and nothing was made to replace it.
Ah, to a certain extent they're mutually exclusive, though. I don't want to speak for Alex, but in terms of observing the game it seems clear the game wants to keep the necessity of that layer to a minimum. If carriers and fighters can perform well enough most of the time without it, then theres no need for micro controls. If micro controls are still *needed* enough to justify a tactical layer function for them to correct a meaningful weakness in fighter behavior, then babysitting fighters will still be necessary, and Ill have to keep pausing my game to keep track of what they're doing.
They are not mutually exclusive. In fact putting tactice control behind new skills fix this suoperficual problem that you have, making a play style of mroe micro intensvie battles wiht your fighters possible and not removing it totaly.
[/quote]Also using tactics and maneuvers to bypass flak can never be a exploit but smart use of fighters and tactics, the same way flanking with a ship can not be consider a exploit, because, i mean.. the whole game is a exploit than .
Sure it is. How "smart" do you have to be to use a cheat against the AI, that the AI isnt capable of using itself?
The opposing ship has paid its loadout points for strong PD capability. It *should* be resistant to fighters. You either make a similar investment in anti-PD fighters (broadswords, etc), or a decision on the deployment screen to deploy other ships capable of taking that target down, then use those ships to attack that target during battle. Using Micro controls that the* AI cant use*, in order to allow a ship that shouldn't be able to overcome another to bypass the decision making on the loadout and deployment screens, is bypassing the design.
You can tell where the game wants the most decision making to be done, by how developed those portions are. Tons of decisions on the refit page. Lots of strategy derived from player skill in the real time combat phase. Very few, and only the most necessary options on the tactical layer. It's not where the game wants you making most of your decisions.
Ai is not cable of a lot o things. Blaming bad Ai and comparing it to cheating because we play better than him is I dont know how to say it, just wrong. In fact Ai should be programed to do the same things we do as best as possible.
The game is not telling you anything, it had a very detail tactical control of fighters before and it was dumbed down, and whole playstyle was almost removed, and I will not sit and pretend its something positive and defend bad decisions from the developer of the game. He can want to make maybe a text adventure and remove all the features of fighting, its his game and in the end he will do what he wants but be sure I will not be sitting here and defending things that I dont like. Removing/dumbing down one play style is a bad thing for the game and for the diversity of options it offers and in the end for his customers like me that dont like it.