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Mods / Re: [0.6.1a] Weapons Pack 0.32
« on: December 02, 2013, 12:46:59 PM »I was wondering if this works with Exerelin (i.e. will I be able to get the new weapons/ships)?This mod is not supported by Exerelin
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
I was wondering if this works with Exerelin (i.e. will I be able to get the new weapons/ships)?This mod is not supported by Exerelin
BISO uses respawning MIRV missiles, this probably causes infinite loop, you need to write some kind of cutoff for this kind of thing, or tell it to ignore MIRV if they referance self for warhead/emptyfixed
an absolute of Deployment points where you only get this amount.In a battle there are 250 deployments point for each side and even if you have more than 250 points in the fleet the battle is still big and other ships can enter as reinforcements
Because you could just bring a freighter and then supplies/logistics become almost irrelevant"logistic capability" start at 20 and can be maxed to 100 using 10 aptitude points and 10 skill points. Also crew "maintenance", repairs, extra cargo/fuel use logistic.