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Modding / Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 23
« on: October 31, 2024, 09:05:42 AM »
So, this is a bit awkward. I installed this mod in hopes of improving lategame fleet battle performance (things tend to get somewhat choppy when a load of capitals and cruisers in my 600 battle limit fleets unload en masse upon each other), followed all the instructions (have tried multiple RAM allocation setups as well), edited the config and ... it instead seems to have made things worse for me?
As in, I started a new game and things seem to run fine ... up until explosions start occurring during ingame battles. And I'm talking absolute earlygame first bounty type of battles here, as I started a new run to go alongside this. A few of my destroyers/frigates vs a few of pirate destroyers/frigates. As small as battles can really be that I have never had any performance issues with before (those don't start for me until big lategame fleets).
And yet when explosions start occurring, the game becomes very choppy (even if the actual FPS doesn't fall that low - but still lower than normal for me). When ships explode though, I have the game dropping as low as 10 FPS and everything coming to a practical standstill until the explosion particle effects dissipate. My lategame big fleet battles have never gotten as bad as this even when there are multiple capitals exploding and hundreds of beams and missiles and what have you filling the screen, and we are talking about half a dozen tiny ships here.
Does anyone have any ideas what might be possibly causing this?
As in, I started a new game and things seem to run fine ... up until explosions start occurring during ingame battles. And I'm talking absolute earlygame first bounty type of battles here, as I started a new run to go alongside this. A few of my destroyers/frigates vs a few of pirate destroyers/frigates. As small as battles can really be that I have never had any performance issues with before (those don't start for me until big lategame fleets).
And yet when explosions start occurring, the game becomes very choppy (even if the actual FPS doesn't fall that low - but still lower than normal for me). When ships explode though, I have the game dropping as low as 10 FPS and everything coming to a practical standstill until the explosion particle effects dissipate. My lategame big fleet battles have never gotten as bad as this even when there are multiple capitals exploding and hundreds of beams and missiles and what have you filling the screen, and we are talking about half a dozen tiny ships here.
Does anyone have any ideas what might be possibly causing this?