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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - mostmodest

Pages: [1] 2 3 ... 12
1
Lore, Fan Media & Fiction / Re: Haiku
« on: November 12, 2013, 08:18:52 AM »
Plurdled gruntbuggly,
thy micturations, to me,
echo lurgid bees.

Hitchhikers? In MY ship?

2
Discussions / Re: Spriting software
« on: November 10, 2013, 06:33:15 AM »
Thanks, mate.

3
Discussions / Spriting software
« on: November 10, 2013, 04:47:20 AM »
Me and some mates are hopefully going to start an indie dev group (first game being a top down space sim).
The only problem is, we don't know where we can find a good 2D sprite animator. We don't want to have to use paint or anything like that, we're just looking for a good, simple piece of spriting software.
Much help is appreciated.

4
Discussions / Re: Open TTD
« on: October 29, 2013, 03:48:58 AM »
Might just play it safe and stick with the official download. It's not that hard to install anyway. (And I think the torrent was Mac only...)
Just follow these instructions and you should be good to go:
1. Download the OpenGFX, OpenMSX and OpenSFX .zip folders
2. Download and run the installer
3. Once the installer is complete, paste the extracted OpenGFX, OpenMSX and OpenSFX folders into the "baseset" folder of the install directory.
4. Run "openttd.exe"

5
Discussions / Re: Open TTD
« on: October 29, 2013, 01:48:00 AM »
I can give a link to a torrent with the game pre-installed, but I'm not sure what the mods would say to this even though the game is entirely free.
Help me out here, guys.

6
Discussions / Open TTD
« on: October 29, 2013, 01:46:11 AM »
So I don't know if any of you guys ever played "Transport Tycoon Deluxe", but basically, it was a old MS-DOS game (Remember DOS???) where you had to reboot the computer in DOS with the disk in the tray to start the game. Well, a group has recently (by "recently" I mean at least several years ago) made an open-source version of this game and released it for free to the public. If you've never played it, it's a classic pre-2000's game where you set up your own transport company from (default) 1960's and see how long you can last.
My record: 2050 with $100B, made my own town and connected 2 lakes with a long-term terraforming and relocation project that cost at least 300bil.

Download link: http://www.openttd.org/en/download-stable

Give it a try and tell tales of your exploits. If you need a hand, just ask on here.

7
Mods / Re: BattleFarer Forever [v 0.3]
« on: October 20, 2013, 01:39:35 AM »
So who's going to take over this operation?
Or is it gonna be disbanded?

8
Mods / Re: BattleFarer Forever [v 0.3]
« on: October 19, 2013, 09:23:59 PM »
Crikey. What happened?
Was it the boarding thread?

9
Suggestions / Re: Aesthetic Customisations and Modifications
« on: October 04, 2013, 06:38:05 AM »
If this does get made into a thing, and I'm talking waaaaaaaay down the track near the end of the final touchups and polish for the game, it could be something as easy as a pre-game sprite editor (a really basic editor with coloring being the only change). Sure, there's going to be people who won't use it because they won't need it; but the people who do want to edit their ships' color can do so to their heart's content. You could even edit the sprites right now if you wanted to by simply using Photoshop, but a Starsector ship color-er doesn't sound too bad for a final update.

10
Bug Reports & Support / Re: How to rally strike force?
« on: October 03, 2013, 03:24:02 AM »
I did it once before, and I just rallied a few daggers and gave them the order to strike and it worked fine.
I think... (It's been at least a year)
Actually, I might have had to remove the rally order first. There might be something in the hardcode about rally orders having priority over strike/harass/engage/etc. orders.

11
Suggestions / Re: Aesthetic Customisations and Modifications
« on: October 03, 2013, 03:06:58 AM »
Also, why no planned multiplayer  ??? A minecraft style world based system would be so damn cool! Battling your friends' fleet, conquering his worlds, enslaving his people! Yes please!

Don't quote me on this one, but I'm fairly sure that MP was a waaaaaaaaaaay down the track plan, if at all, because it would be too much work and it seems to be more of a "polish" job than anything else.

EDIT: ninja'd by Gothars...
EDIT2: Would it be feasible to think that a "ship painting" mod could be made?

12
Suggestions / Re: Adding tilt or oval orbits to ring bands
« on: September 19, 2013, 03:05:15 AM »
'Twas 89 when the miners died...
 Anyway, OT: Whilst the idea for tilt does sound cool, it seems more like "polish" and unnecessary time used on something that could have been put towards rebalancing and adding new mechanics. That said, I do like the idea, and maybe it would get added one day. (But from the sounds of things, probably not.)

13
General Discussion / Re: Starsector - The Manual
« on: September 19, 2013, 03:02:11 AM »
After posting about whether or not Gothars was still doing this in 0.6a, I found the link in his signature...
Anyway, I have nothing really to say here, just keep up the good work and I hope we get a 0.6a version soon. If I figure out how the dang logistics work, I might post it on here, but I have no idea what I'm doing when I try to manage my "fleet" of 1 Sunder...

14
Suggestions / Re: Missile firing and venting/overload
« on: September 19, 2013, 02:54:51 AM »
Let's think about this for a sec.
When venting, you are removing flux and disabling your turrets and hardpoints for a while.
These turrets and hardpoints require energy to fire their ammunition and have said ammunition leave at a velocity/intensity that will reach and damage the enemy ships.
Missiles, however, do not need to be propelled out of a tube as they have their own form of propulsion.
Whilst it is advantageous to have the missiles shunted out of their racks/tubes/pods and already be moving at a velocity, thus not requiring fuel to launch and giving them more range, the constant use of this effect could cause wear and tear on the ships. (think of the damage caused to the pod/rack/tube by the flaming exhaust of the missile)
So, I propose that the captains, knowing of the effects of these missiles, would coat the missile launch bays in some form of flame protectant to reduce this damage cause by missiles launching while venting. However, the missiles use up a significant amount of fuel in their takeoff phase and also leave the ship at a lower velocity.

TL;DR If you launch a missile while venting, it should have a lower initial speed or take longer to reach max speed and it should have a lower range (70-80%)

15
Announcements / Re: Starsector 0.6a (Released) Patch Notes
« on: September 19, 2013, 02:42:12 AM »
-snip-
The reason for the dislike? Supply/CR. It goes something like this. Game starts, pirates chase me down, single ships usually though once was a larger group. Fight because I have to. Mostly win, some others lost. Fight over back to sector screen. Supplies consumed in moments, no money for more. More pirates incoming so run for life. Supplies dry up in under a minute. 30 seconds and 3 accidents later, game over. 11 times.
-snip-

I found the same problem for a while. Basically, you've just got to hold out and attack fleets until you have enough for a destroyer. It takes a fair amount of saving and reloading (no iron mode for me...) but you get there eventually. I do agree that supplies do get used rather quickly and I have no idea how to reduce usage (despite the fact that Alex has probable told us how to do this at length. Several times.)

Which brings me to my idea. After recalling Gothars' manual for an earlier version, I thought it would make life a lot easier if someone made a manual for 0.6a (haven't checked for it yet, so excuse me if someone else already is) with pictures and diagrams explaining how it all works. If Gothars is willing to make another one, good on him and I think we should all help by donating screenshots of things to do with the new mechanics. If not, I could try and take up the mantle for that (provided people can donate screenshots and ideas to help because I'm coming up to my final exams).
That said, love the update and I'm having fun trying to save up for another ship to accompany my lonely Sunder.

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