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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Casper

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Mods / Re: Fight For Universe: Sector Xplo (1.0.1.7/0.53.1a)
« on: February 13, 2013, 05:40:05 PM »
Don't know if I'm the only one who's noticed, but the Hierarchy is taken from Universe at War.  :P

2
General Discussion / Re: Let's talk scale!
« on: January 11, 2013, 01:46:06 PM »
Well, we have a whole 'Leadership' branch to pour skill points into. The following is my oppinion, and only that, and I do not have any reason to claim it as the right, or the correct way for the game to work.

Now, we have a few branches. Tech, Combat. And Leadership.
With this, there is the ability for the player to choose how he wants to play. And the most important for this argument is Leadership. Pouring points into leadership increases maximum fleet size, which is pretty awesome. Players who pour into this wants bigger fleets. Personally, I think it would be awesome with big fleets. The thing about too big fleets taking focus away from the player as a pilot is of course valid, but there are many ways to change that. First of all, there's numerous skills that are 'Player only'. These give pretty huge advantages. With these, it becomes hard to take away the requirement for the player to be on the battlefield, up to a certain point. Of course, with giant fleets, 1 ship begins making little difference if there's 10 other of the same type, which is why bigger ships could be a possible branch to explore as well. Even if the fleet count goes to 1000, it will be hard to take away the need of the player if he has a big, 140 point ship, with various player only buffs. Ofcourse, even then, most of it will go down to piloting around while countless guns automatically eradicate everything around you.

But in the end, it comes down to preference. Sometimes, I just feel like sitting back and looking on as my giant behemoth of a ship tears through countless enemies. Other times I might wanna get into the action. But I think it would be easy to make something so the player could choose if he wanted tactical, player in the middle, gameplay, or strategic gameplay, with something like, lets say, an options slider at the start of a new savegame.

Of course as I stated earlier, this is just my, rather uninformed I might even add, with my lack of knowledge in gamemaking and coding, opinion. It just seems like it would be easy to change the game from tactical to strategic at will with a few options. Seems.
I also want to add that I do not say this because I don't like the game. I love it and would like to see it evolve.
(Please don't hate me q.q)

3
General Discussion / Re: Let's talk scale!
« on: January 11, 2013, 01:24:57 PM »
Yeah, with the bigger ships, maybe. But the fighters have 1-2 crew like they should have, and 300 fighter pilots are 300 Capital ship crew. :P

4
General Discussion / Re: Let's talk scale!
« on: January 11, 2013, 01:16:13 PM »
3 KM long is a little overkill for 600 crew. Or 300 with level 10 in Command Experience. Or 1000 at most.
I like to over think things. A lot. :P

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General Discussion / Let's talk scale!
« on: January 11, 2013, 01:06:00 PM »
Hello, fellow captains! Let's talk scale. Now, so far, Starsector is pretty awesome, that much is obvious. I'm playing it right now. Well, not right NOW as I type, but it's open. Anyways, as I was smashing in pirate skulls with my Paragon, I thought of something. Scale. I began thinking of what would happen if a fleet from Starsector engaged a fleet from Star Wars. And that's where it hit me. Starsector doesn't exactly have the same massive scale as Star Wars. After all, in Star Wars, there's a 19 KM long spaceship. That's long. That would take a good few hours to walk across. And in Star Wars there's hundredss of Paragon sized ships in a small fleet (Rough calculation of the Paragon's size. I'd say about 200-300M long and across when comparing it to fighters. Then again, the scale is a little woobly when a 25 crew frigate is just a bit bigger than a tandem fighter. Feel free to correct if anyone has a more accurate number on the Paragons size.)

So I got to thinking, when Starsector is all done, what will the scale be like? I know we can't have 19 KM long ships, dear god no, that would be impossible to manage, but I'm thinking, is the Paragon the biggest ship we will see? And is 120 the maximum fleet size of the future? I know it most likely hasn't been decided to the point yet, of course.

So, would you want bigger fleets in the future? What about ships? I know that I for one would love to see giant ships with hundreds of turrets duking it out. And Starsectors graphics are simple enough that it most likely wouldn't cause that much lag. Then again, what do I know, I have no understanding of programming and what takes the most resources.

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