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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Messages - Warm_Egg_Salad

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1
Mods / Re: [0.97a] SWP 1.15.1 Mobile Hubship
« on: January 14, 2025, 08:40:57 AM »
I recently got the Very Mobile Hubship after doing the IBB bounty for its fleet. Is there something I need to do to get the rest of the modules, because it only has the engine module and core? If the "Very Mobile" variant is different by not having the other modules then I'm just gonna sell it and deal with not deal with the 85 deployment cost for 2 hangars mostly rear weapons.

There's a very mobile variant? Dont think i've ever encountered that before.

It's the only one i've ever seen. it's always been an IBB bounty in every game i've played with S&W. It appears around when i get to level 10, but that migth just be a lucky coincidence.

2
Mods / Re: [0.97a] SWP 1.15.1 Mobile Hubship
« on: January 13, 2025, 07:36:53 PM »
I recently got the Very Mobile Hubship after doing the IBB bounty for its fleet. Is there something I need to do to get the rest of the modules, because it only has the engine module and core? If the "Very Mobile" variant is different by not having the other modules then I'm just gonna sell it and deal with not deal with the 85 deployment cost for 2 hangars mostly rear weapons.

3
I would like to add that there wasn't any single scenario that caused the crash. it happened once, i tried to reopen the game, it happened again after 2 minutes of playing, i traded and started traveling. then i tried to find out why, tried turning off sound and it was good for about 10 minutes, i fought traded and completed missions in those minutes, and then it happened again. i tried uninstalling and reinstalling starsector except the user data and that didn't help.

4
Bug Reports & Support (modded) / Another person with a "Fatal: Null" CTD
« on: October 05, 2024, 06:14:15 PM »
First off, I apologize for anything that is posted in the wrong way or that isn't optimized.
I just started my first save on my new laptop, I have already been playing for 2 years on my desktop. I'm playing with the same mods and settings and have started getting the "fatal: null" crash. I can't make sense of the log and the researching I've done to try to solve it myself hasn't worked. Any information helps.

The mods I have are -

"amazigh's ship foundry,
apex design collective,
big beans ship compilation,
ed shipyards,
industrial evolution,
interstellar imperium,
lazylib,
lunalib,
machina void shipyards,
magiclib,
missile ship overhaul,
missing ships mod,
mushashi manufactorum,
nexerelin,
progressive s-mods,
scan those gates,
ship/weapon pack,
too much information,
zz graphicslib."

The starsector.log info starting just before the error, in case it matters. If more is required I can post it.

Log   |
        V
 
354638 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 7.0 for market [Xaphobok]
354655 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 4.0 for market [Xaphobok]
355682 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: independent
356508 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Creating trade fleet of tier 7.0 for market [Fezzan]
356783 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.hullmods.ConvertedHangar.getFighterOPCost(ConvertedHangar.java:62)
   at com.fs.starfarer.api.impl.hullmods.ConvertedHangar.applyEffectsBeforeShipCreati on(ConvertedHangar.java:116)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addToFleet(FleetFactoryV3.java:1331)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addToFleet(FleetFactoryV3.java:1325)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addShips(FleetFactoryV3.java:1395)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addFleetPoints(FleetFactoryV3.java:1595)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addPriorityOnlyThenAll(FleetFactoryV3.java:1489)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.addCombatFreighterFlee tPoints(FleetFactoryV3.java:1511)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetFactoryV3.createFleet(FleetFactoryV3.java:365)
   at com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager.createTradeR outeFleet(EconomyFleetRouteManager.java:640)
   at com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager.spawnFleet(EconomyFleetRouteManager.java:500)
   at com.fs.starfarer.api.impl.campaign.fleets.RouteManager.spawnAndDespawn(RouteManager.java:640)
   at com.fs.starfarer.api.impl.campaign.fleets.RouteManager.advance(RouteManager.java:598)
   at com.fs.starfarer.api.impl.campaign.CoreScript.advance(CoreScript.java:132)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

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