1
Bug Reports & Support (modded) / Re: [0.9a RC10] NPE When generating player patrol fleet (I think)
« on: December 06, 2018, 04:18:10 PM »
I think I can say with a fair bit of certainty that it was the Junk Pirates mod.
I removed this variant; "syndicate_asp_gigantophis_Support" from the mod and removed it from my save and it appears to have done the trick.
Originally I had just attempted to remove the variant from the mod files only, but it threw this when I moused over my fleets after the fact;
So I had to remove the variant from the save as well. The dev seems aware of it, and they've stated that it's a depricated variant that they intend to remove in the next release. I assume the exception is caused by the reason you stated.
I had originally thought that I would have to abandon the save, but it really seems to be crash free at this point. Only took me an entire day haha, I really wanted to salvage the save though.
I gotta say, that I'm really impressed with how well the game runs now, especially with everything that seems to be going on in the background. And also how well it runs with this many mods. It's still only using 2.5g of ram, and this is the only gamebreaking issue I've had thus far. Just wanted to say thanks. It seems like just yesterday it was just Corvus.
I removed this variant; "syndicate_asp_gigantophis_Support" from the mod and removed it from my save and it appears to have done the trick.
Originally I had just attempted to remove the variant from the mod files only, but it threw this when I moused over my fleets after the fact;
Code
224713 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:373)
at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2.createFleetTooltip(Unknown Source)
at com.fs.starfarer.campaign.C.super(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
So I had to remove the variant from the save as well. The dev seems aware of it, and they've stated that it's a depricated variant that they intend to remove in the next release. I assume the exception is caused by the reason you stated.
I had originally thought that I would have to abandon the save, but it really seems to be crash free at this point. Only took me an entire day haha, I really wanted to salvage the save though.
I gotta say, that I'm really impressed with how well the game runs now, especially with everything that seems to be going on in the background. And also how well it runs with this many mods. It's still only using 2.5g of ram, and this is the only gamebreaking issue I've had thus far. Just wanted to say thanks. It seems like just yesterday it was just Corvus.