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Blog Posts / Re: Uniquifying the Factions, Part 2
« on: May 08, 2022, 10:15:06 AM »My suggestion for the Lion's Guard: Keep the base hulls as they are in the blog post. Then give them a high chance of having one-to-three s-mods, and allow those s-mods to stick around when the player captures them.
Hmm - interesting idea; I'll keep it in mind. I don't think it's really necessary or quite fits here, but I get what you're saying.
something not-quite the above, but along these lines would be great:
- a random s mod that may or may not be useful to you but comes with an increased severity version of special modifications
- or the penalty of 'special modifications' only comes into play (and scales upwards) when you put your own hull mods on the ships ["If my elite warships needed recovery shuttles they would have been BUILT with recovery shuttles."]
- or the effect of special modifications is positive(ish) but causes the cost of all other hull mods to increase, because it's incompatible with any flexible doctrine