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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - MnHebi

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1
Question! Are the FDS freighters supposed to carry so little cargo despite their supposed role? (200)
I haven't really looked at such things yet, I've been busy with other projects for other games...it'll be a while before I get back to this.

2
Mods / Re: [0.95.1a] Scy V1.66rc3 (2023/03/19)
« on: Today at 07:33:13 AM »
Wacatac is one of the largest sources of false positives. Using certain compiler flags can result in a program that will be flagged as Wacatac, yet there is no such thing in the program.
And at least on my end that release is not flagged by Windows Defender.

3
So, one user alerted me to the fact, when you do the per application deployment for Starsector, and at least when using mikohime, you gotta copy the .symlinks the per application deploy creates to the jdk-23+7\bin folder, otherwise its still running the renderer on OpenGL, but the Mesa driver instead of whatever your system provides. I did get similar performance with Vulkan(tho Vulkan speeded up the loadtime from around 15 minutes to less than 5). Found this out by using rivatuner, added an text field with <APP> as the hyperlink into the overlay and it provides the renderer info.

I'll try to see if I can find the time to edit this guide this week so it provides more steps(with pictures) so less technically inclined persons can understand how to implement it.

4
Zink very specifically translates OpenGL calls into Vulkan ones to utilize hardware acceleration, so in a way it is using Vulkan. GlonD3D12 does the same except it uses DirectX12. AMD quite often fumbles their OpenGL driver, and in my case the performance improvement was over 60fps in battles. Without Mesa my FPS was 40-50 at most with constant stalling every time weapons fired or a phase ship phased.

5
Well my old computer had an Ryzen 5 2600, and it gained performance with GLonD3D12. Did you set LIBGL_ALWAYS_SOFTWARE=1 environment variable?
You can also ensure it is loading Starsector with the right environment variables set by making a .cmd file. In my case I made this for running Miko's JDK23.

@set GALLIUM_DRIVER=zink
@.\Miko_Rouge.bat

6
Put "cmd" into your search bar and run the .cmd via that and see what it says, you are probably getting an error.
First you put in the drive you want to access like G: , then use cd foldername like cd RandomFolder to access folders. Then when you get to the folder perappdeploy.cmd is in you can just type that in and it'll execute.

7
It should if your GPU is Vulkan capable.

8
Mods / Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« on: July 09, 2024, 10:18:29 AM »
On comparison with the stock game fighters I'm not seeing much of a issue on the health, or armor values of the fighters.

9
So, I've been using Mesa3D to improve Starsector's performance in battle. I get up to 110 fps stable with no freezes or anything with it.

https://github.com/pal1000/mesa-dist-win is a prebuilt package of Mesa3D for Windows. You can use either msvc or mingw build, most systems should be able to run msvc just fine, if not use the mingw build.

Install anywhere you like, as long as it is not a protected system path(such as Program Files, Desktop etc). Use perappdeploy.cmd to set up usage for Starsector(select Starsector.exe), and you have to add a new Environment Variable(look up how to do this if you don't know) to make the Vulkan part work. Add new User Environment Variable called VK_ADD_DRIVER_FILES , and as value declare where lvp_icd.x86_64.json is. For example my value is G:\Utility\Mesa\x64\lvp_icd.x86_64.json
Also follow the usage instructions on how to force Mesa to use either zink or GLonD3D12 drivers: https://github.com/pal1000/mesa-dist-win?tab=readme-ov-file#desktop-opengl-drivers


Now Mesa3d should be set up, and Starsector should work with Vulkan providing you with immense performance boost in battles.

10
Well, I recompiled the jar, and updated mod version number, and uploaded it to GitHub now.
https://github.com/MnHebi/Torchships/releases/tag/0.18
Try that and see if that fixes your weird crash.

11
That is not the log, its Starsector.log that popup mentions. And the fatal error there is clearly relating to the VIC mod, not this one. I haven't had a single problem with starting new games or loading games.
Also, it is not really a "bootleg" since it is done with permission, it is an as official update as it can get. Bootlegs are done without permission.

12
Mods / Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« on: June 29, 2024, 07:21:42 PM »
I'm going to need examples to understand what you are talking about, but there is a shading overhaul planned regarding the armor plating.

13
Mods / Re: [0.97] Fringe Defense Syndicate - Return of the Syndicate
« on: June 26, 2024, 10:01:06 AM »
Updated, just Industry related changes, see changelog.

15
Mods / Re: [0.95.1a] Outer Rim Alliance v0.95rc1 (2023/01/07)
« on: June 24, 2024, 10:02:46 AM »
https://github.com/MnHebi/ORA/releases/tag/0.95rc4m

Updated for 0.97, simply a JAR recompile and version number change.

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