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Starsector 0.98a is out! (03/27/25)

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Messages - Keybindet

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1
Modding / Re: [0.98a-RC7] Bionic Alteration v0.3.0
« on: May 11, 2025, 05:29:48 AM »
I might be stupid; is there a way to sell/get rid of implants you don't want or do they just stackup? I can't seem to see a sell function
You can dismantle them for evoshards at special stations and use evoshards to upgrade special implants.

2
Dont go in volatian market bars you wil get stuck in a dialoge or game will crash.

3
Modding / Re: [0.98a] Mithril & Friends
« on: May 02, 2025, 06:43:16 AM »
Renegade is cool af.

4
Hi, quick question, I started the game up and getting an error with the mod enabled.

"Fatal: Ship hull spec [uaf_m__akatsuzuma] not found"

I have installed the latest version of the game and the mod. Not sure what to do here.
try to reinstal uaf

5
Is accessing other contact past nia locked to being commissioned? I'm maxed rep with her and uaf but can't get access past her.
Yes you need a comission ask uaf station for commision tnen head to nia ask for uaf acces.
Thanks good timing I guess persean league done *** me off trying to blockade my system(salvaged enough hulls for 2 massive fleets) and the mayasuran navy keeps picking fights with UAF and MVS. Whose weapons I rely on to outfit my Mayasuran, MVS, and UAF mixed ship fleet. Time for a new backer I guess.
Im not a fan of mixed fleets. UAF has huge roaster of ships(exept phase) and weapons that dont realy need to mix in shops from other  factions.You can do pure misle, range superiority or strikecraft focus fleets. You dont realy need to use nukes to win fights and at the same time UAF are not so op like in earliest versions. In my expirience UAF is bit ro passive and dont realy make any anemies it  easy to resolve war with hegemony or any other faction by comleting some mission for them if you lack money you can request governing fawonius and have minimum 200000 every month just from that. 

6
Is accessing other contact past nia locked to being commissioned? I'm maxed rep with her and uaf but can't get access past her.
Yes you need a comission ask uaf station for commision tnen head to nia ask for uaf acces.

7
Crashes the game when oficer at bar offer ship to sell.

Spoiler
[Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.InteractionDialogPlugin.advance(float)" because "this.???000" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.campaign.InteractionDialogPlugin.advance(float)" because "this.???000" is null
   at com.fs.starfarer.ui.newui.o0OoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.advance(Unknown Source)
   at com.fs.starfarer.ui.z.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.OOOo.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
[close]

8
Bug Reports & Support / Re: Friendly AI Flux management
« on: April 08, 2025, 11:59:58 AM »
While testing ships 1v1 battles in simulator no officers often they try no spread damage turning down shields while stlill with low flux turning ships side to side for no reason(5 flux shields down against 1 shot ofgaus canon). Also ships now spam torpedoes and other HE missle weapons in low flux shields.

9
Mods / Re: [0.98] Ashes of The Domain
« on: April 07, 2025, 10:42:56 AM »
I had the same bug where double research facility shows up.

One of them never researches and just eats your databank while stalled at 10%. The other one actually works, and there is no way to tell which one is which.


If you go to the website, d/l the single individual versions of the mods (not the complete package) - this is fixed in the 0.98 build that is live atm.

Ok, another bug / issue - previously running Nex + IndEvo (+10 faction mods etc etc), getting free S-mods on stuff made with a Hull Forge + Alpha core wasn't an issue and anything made defaulted to using it. I've set up in a similar manner (with largest ship production @ same colony as forge) but... nothing I make uses it. Since AotD replaces the vanilla setup with this new layout (and no option to use the old interface), how do I get my free S-mods on forged ships?!

This is just getting irritating - you'd think with a live Discord, playing nice with the most popular mods used would be taken for granted. For the record, I just made another Smart which got no extra S-mods barring the inbuilts (gantry, survey, HR sens).


"This is just getting irritating - you'd think with a live Discord, playing nice with the most popular mods used would be taken for granted. For the record, I just made another Smart which got no extra S-mods barring the inbuilts (gantry, survey, HR sens)."
While i do understand that everything would be perfect if every mod played together and worked perfeclty. There is huge reason why AoTD is feature overhaul, and that is because it REPLACES a lot of vanilla mechanics and add new ones. I can't foresee what every mod does and add each time compat patch so it plays when x and y mod is enabled. Bonus content sure, because that is collab between two mod authors who come together to do sth, but I heavly disagree to take compatibilty as granted. All it is, is good will and *** tone of dedication from mod author.  If you are not fine with aotd not playing nice with all mods , you find it bs, then dont use this mod.
He always can learn to code himself.

10
Like the faction but most ships are usable only in players hands. Lack of flux pool  and weak hull make them way to fragile pd platforms are good. Phase ships in  ai hands have very litle impact in battle due to high cost to be phasing  and low flux pool(again) this ships tend to spend most of the time phasing and proceed to get rekt shortly after exiting phase space. Supration fighters are good but cariers tend to be very easy to destroy with literaly aniting that can shoot at them. Only pd ships and capitals are good good enough to let ai use them. Overall faction strong in short engagements and very weak to rush(only capitals hold, phase ships cant disengage).

11
Mods / Re: [0.98a] Interstellar Imperium 2.6.5
« on: April 05, 2025, 11:50:27 PM »
Yes. I was waiting for this. :D

12
Modding / Re: [0.9x][WIP] Savaksky Union v0.1
« on: April 04, 2025, 03:19:12 PM »
Hello, Kumo here!
Worry not, we are alive.

Savaksky Union development is ongoing, aiming to get an alpha release.
I am not developing this full time as I have other commitments, but it is chugging along.
======================
>>Click here to see our Pravastyy-class Fast Cruiser<<
Spoiler
[close]

>>Meanwhile click here to see the glorious leader 'dancing'<<
======================
So the answer is soon™
Engaging radio silence until further progress
Nice. I cant wait to play with this mod on. :)

13
Nice 8)

14
To be honest stelnet needs to be part of the game and not a mod.

15
Modding / Re: [0.96a][WIP] Savaksky Union v0.1
« on: February 20, 2025, 12:11:32 PM »
Is it alive?

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