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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - JoshuaFord

Pages: [1]
1
Mods / Re: [0.96.a] Realistic Combat 1.25.2
« on: June 18, 2023, 02:49:17 PM »
Code
398869 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NegativeArraySizeException
java.lang.NegativeArraySizeException
   at RealisticCombat.renderers.Status.getVertices(Status.java:89)
   at RealisticCombat.renderers.Status.renderInlineIndicator(Status.java:144)
   at RealisticCombat.renderers.Status.renderDiamond(Status.java:186)
   at RealisticCombat.renderers.Status.render(Status.java:203)
   at RealisticCombat.plugins.Indication.renderInWorldCoords(Indication.java:70)
   at com.fs.starfarer.title.Object.for$Oo.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Crashes shortly after entering combat, especially with the Luddic Path it seems like. Currently working on figuring out what mods of mine impact the luddic path and trying to test compatibility individually. Game runs fine againt LP when i disable realistic combat.

Mods currently used:
 
Spoiler
"Angry Periphery",
  "anotherportraitpack",
  "lw_autosave",
  "CFT",
  "chatter",
  "lw_radar",
  "edshipyard",
  "Everybody loves KoC",
  "a111164_ExtendPack",
  "sun_fuel_siphoning",
  "interestingportraitspack",
  "Imperium",
  "lw_lazylib",
  "ArkLeg",
  "exshippack",
  "MagicLib",
  "Mayasuran Navy",
  "nexerelin",
  "kayse_phaseships",
  "RealisticCombat",
  "scalartech",
  "swp",
  "spacetruckin",
  "speedUp",
  "supportships",
  "tahlan",
  "star_federation",
  "XhanEmpire",
  "prvExtra",
  "prv",
  "shaderLib"
[close]

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