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Suggestions / Re: A list of my suggestions
« on: Today at 04:55:59 AM »
How about no.
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
I think that DEMs, especially the dragonfire, are really cool. But from what I've found, if you want to field the dragonfire you do have to build your fleet around the use of DEM missiles. They're bad as one-offs. Not only because it appears that you need to saturate enemy PD for them to be effective, but also because they're very demanding on OP otherwise. But yeah, build a fleet around it and it works well, I think.In my opinion, Dragonfires deserve to cost slightly less OP (25/10 for Large/Medium).When used on missile-specialised ships like the Gryphon their ammo seems fine to me. And decreasing their OP would make them better suited as options to put alongside other weapons, but to me it seems like that does de-emphasise the whole doctrinal package they come with, and I like the naval doctrines currently in the Sector so I'm somewhat against it.
They are already ammunition starved because they are more reliable than Reapers and other torpedoes. Adding extra OP to them is adding insult to injury.
5) There is no "better" weapons. A weapon that costs a high number of Ordnance Points is not "better" than a weapon that costs a low number of Ordnance Points. It all depends on your loadout and what you want to do with them.Is there a "general" type of weapons that is good for all round? Like for an example the ship I started to really like is the Aurora, now, should I put 2 weapons for shield and 2 weapons for hull damage?
Especially with mods.
Hello, i need some help with the "Hostile Takeover" mission on the kesvesten questline. The issue is no matter how many times i do the mission, the fleet im supposed to kill just never comes to the system where its supposed to go. I've done everything, like going to the system really quickly right after i get the information, i also search around the systems where it could've departed from and found nothing, i even tried using the lunalib debug menu to find the fleet and still couldnt find it. Is there something im missing, or is the mod just being funky?
Twin Assault Gun: medium ballistic, 2x100 HE, 800 range, 180/180 dps/flux, medium accuracy, 7 OP.
I guess I'm the one who don't understand why anyone need D-mods on their ships bcs as I know they give negatives and everyone trying to avoid/delete them.
Explain pls why it's needed?
"tags":["pirate","rare_bp"],
"tags":["pirates","rare_bp"],