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Starsector 0.98a is out! (03/27/25)

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Messages - unsc-reach

Pages: [1] 2
1
My colony upkeep multiplier goes wrong when I'm building the 13th building. For somehow it believes that I have about 13 bulidings above the limit and therefore offers a 1.1^13 bonus. That is about 10 times! I tried to turn off the penalty through settings.json, but it doesn't work.

I wonder if there is a bug or something I'm not awared.

PS:I'm also using AOTD, Ind Evo. and Terra Transforming.

2
Mods / Re: [0.96a] Exotica Technologies v1.6.3 - updated 7/29/23
« on: July 30, 2023, 12:14:17 AM »
I wonder if 1.6.3 update is save compatible with 1.6.2. I've got a nice save but the new update seems tempting.

3
I don't know what's going on, but several of my saves did not show the next mission after I have finished the quest "A Memory". So is there something I need to complete to continue the quest line? I am playing with nex but not with random sector.

4
Great to see UNSC sailing in the sector! I really appreciate your work. The MACs offer me a totally different build of fleets, which bring me tons of fun.

However, I'm still a little confused about the Sabre 'elite' fighter. I once assumed that Sabre is a powerful fighter supporting the flanks of UNSC ships. But I somehow feel that Sabre do survive well on the battlefield, but was not getting the enough damage as I supposed. Viewing the data of this LPC, its cannons's dps is no better than a Broadsword. But Broadsword is a 3-wings LPC with 8OP cost, while Sabre only have 2 and a much higher OP. So is it because I over-estimated Sabre's power before checking the data or is it because the data do not show the true power of Sabre?

Looking forward and thanks in advance for your reply. I also wish to know about your idea about how a UNSC fleet is constructed in the Sector.

5
Mods / Re: [0.95.1a] Commissioned Crews 1.999999ggg
« on: May 29, 2023, 05:36:24 PM »
Did any one test if this mod works with the update or is it broken?

It works for several saves for me.

6
Mods / Re: [0.96a] Space Truckin' v1.4
« on: May 18, 2023, 07:48:00 PM »
v1.4 fixes how those objects are stored :)

is this fix save compatible? i'm at a mid-game stage and i really wish i don't need a new save.

I'm am fairly certain it is safe to update, but I would make a backup of your save before updating.

wow, that's a great relief for me. I have just fully equiped my Legion XIV a and gradually getting my colony benefit.

Thanks for the quick fix and warm reply. :)

7
Mods / Re: [0.96a] Space Truckin' v1.4
« on: May 18, 2023, 06:15:10 PM »
v1.4 fixes how those objects are stored :)

is this fix save compatible? i'm at a mid-game stage and i really wish i don't need a new save.

8
Mods / Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« on: May 15, 2023, 09:56:34 AM »
Well, up to now, it seems that everything works fine with the newest libraries. By modifying the version limit, it is working. At least we can enjoy the mod for a while now.

is that also true for his other mods ?

Sorry, I don't know. But you may give it a try.

9
Mods / Re: [0.95.1a] Diable Avionics 2.70rc3 (2023/04/13)
« on: May 15, 2023, 05:14:41 AM »
Well, up to now, it seems that everything works fine with the newest libraries. By modifying the version limit, it is working. At least we can enjoy the mod for a while now.

10
most delivery mission from contacts don't offer you the goods and you need to purchase it on your own

That is why i specified only the missions that do give you something.

For missions that do give you something, similar method can be used here. Calling for a captain for the delivery-the captain come and pick up the stuff-delivery. It's just the same as what you do today for transporting something. You do not just sit at a table waiting for a truck driver to get to you, right? The game has strorage on every site, it can be properly used here.

11
How would the missions where you buy a cheap ship, deliver supplies to somewhere else, deliver a dead drop, deploy a spysat and smuggle items work ? Its not like they can just teleport those things to your fleet from light years away.

In that way, isn't calling a remote captain to do the delivery sounds reasonable? Since most delivery mission from contacts don't offer you the goods and you need to purchase it on your own. It's a stellar era, so I think communicating somewhere with a comm. relay is enough to explain this.

This give me a thought that maybe the mission from the contacts can be marked legal or illegal. For the legal part, feel free to communicate through the lines, you are just talkibg about a business; for the illegal(or something seem to require dedacted, like deploying spy sats.), a face to face meeting is required.

P.S It would be great to know that some ships are on sale, come on, it's a sale. Advertising it to the potential customers is quite reasonable. If I know someone is putting a ship I like on sale, paying it first remotely and later grab the ship on storage dock is quite fancinating to me.

12
You need to download the most recent version of MagicLib. That's a crash from the laser swords, and MagicLib 1.1.0 will fix it.

thx, i did not know there is an update to 1.10 actually.

13
Sorry to bother again but it seems that Aleste(S II)'s system is encoutering some issues. It crashed when deployed and possibly using its system to boost. And here is the log.

Code
3677490 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ClassCastException: data.scripts.plugins.MagicTrailPlugin cannot be cast to org.magiclib.plugins.MagicTrailPlugin
java.lang.ClassCastException: data.scripts.plugins.MagicTrailPlugin cannot be cast to org.magiclib.plugins.MagicTrailPlugin
at org.magiclib.plugins.MagicTrailPlugin.getPlugin(MagicTrailPlugin.java:1658)
at org.magiclib.plugins.MagicTrailPlugin.addTrailMemberAdvanced(MagicTrailPlugin.java:355)
at org.magiclib.plugins.MagicTrailPlugin.addTrailMemberAdvanced(MagicTrailPlugin.java:264)
at data.scripts.weapons.armaa_valkenBlade.advance(armaa_valkenBlade.java:142)
at com.fs.starfarer.combat.entities.ship.A.void.advance(Unknown Source)
at com.fs.starfarer.combat.systems.oOoO.o00000(Unknown Source)
at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
3677739 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]

I hope this can help with future bugfix.

Added: the sim battle shows that the game crashed when Aleste(S II) boost toward the enemy and hit the enemy's shield. I did not equip it with a blade. I'm not sure if this is the reason.

14
8154128 [Thread-3] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
8154129 [Thread-3] INFO  sound.O  - Cleaning up music with id [campaign_noncore_part1.ogg]
8154135 [Thread-7] INFO  sound.O  - Cleaning up music with id [battle_ambience_01.ogg]
8154253 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.prototype.Utils.void(Unknown Source)
   at com.fs.starfarer.combat.ai.Oo0O.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.acquireAndPrepare(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.seekTarget(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
8154267 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]

Strange. The same issue pop out when I'm on the campaign map searching for items. Now i'm totally confused about what was going wrong.
Well, i'm trapped now. As long as i load the game and play it for a minute or two, it crashed. And the log keep showing the same reason. This save is doomed.

15
8154128 [Thread-3] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
8154129 [Thread-3] INFO  sound.O  - Cleaning up music with id [campaign_noncore_part1.ogg]
8154135 [Thread-7] INFO  sound.O  - Cleaning up music with id [battle_ambience_01.ogg]
8154253 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.prototype.Utils.void(Unknown Source)
   at com.fs.starfarer.combat.ai.Oo0O.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.acquireAndPrepare(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.seekTarget(Unknown Source)
   at com.fs.starfarer.combat.ai.missile.MissileAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
8154267 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]

Strange. The same issue pop out when I'm on the campaign map searching for items. Now i'm totally confused about what was going wrong.

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