Real 0.96a compatibility patch added. Supports enhancing default built-ins. Adds a DP cost penalty to having more S-mods than normally allowed. Also fixes a couple of longstanding bugs.
Changelog:
Ships that exceed the default build-in limit now incur a flat stacking DP cost penalty. Default is 8% of base DP per additional S-mod. Doesn't affect maintenance or recovery costs. Also applies to NPC fleets that exceed their limit.
Add support for enhancing existing built-ins
"no_build_in" is no longer ignored by default in the mod settings
Change XP costs to be based on default deployment point values rather than modified ones
Add support for ships that start with more s-mods than usually allowed, setting the initial limit accordingly
Replace "show all" with "show recent" that shows the last 10 recently built-in hull mods (on any ship)
Show s-mod bonuses and penalties in the build-in and remove screens
Reduce default base XP cost to increase S-mod limit by 20%, but increase the scaling by 25%
Fix issue with "Maximum of 2 non-built-in 'logistics' hullmods" preventing build-in
Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod
Amazing, thank you for the update! I have a couple of quick questions, if that is alright:
1) How does the stacking DP penalty function on ships with secondary modules, like the Solvernia and other dreadnought sized ships?
2) For those that might miss the old way, or feel they'd like a different modifier, is there any way we could adjust the value of the DP penalty ourselves, such as choosing to make the penalty one-to-one with the bonus from Derelict Operations? Alternatively, perhaps instead of DP, it affects peak operating time, %cr to deploy and so forth, making it just like vanilla high performance hulls (like the Hyperion). Or some combination of the two. I hope giving such suggestions isn't coming off as rude or anything like that; I just really like the mod and like imagining ways it can further evolve!
3) I really like the new "Show Recent" button, but also genuinely miss the Show All button. Is it out of the question to have both? (Needing to go back and forth between the refit menu and the build-in menu to add non-recent mods might be too tedious after a while).
Again, thank you, and I really appreciate all your hard work