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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Messages - Gabriel_Braun

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Yeah, been keeping up with information but as I say, between university work and the looming election I've got virtually no time for sleep, nevermind games :D
Still, it's almost over with all reports due in 2 days and only 15 days until the vote goes to the polls!  Looking forward to when it's all over so I can get back to gaming and sleeping again, at least for a while lol

Have looked at it but have to say, it doesn't look ready enough for me yet.

I'm happy with Starfarer, STO and Rimworld right now but am hoping that FarCry4 makes it into the summer sale as it's been ages since I've played a AAA.  Hopefully GTA5 hits the PC market soon too but I've been so busy with university and the election recently that games have fallen out of my time-spending sadly :(

Not much activity here lately, have you been busy Okim or have you got something up your sleeve?  :)

Yeah, I'd like to see torpedos have some limited guidance like they did in the wing commander and starlancer/freelancer universes.  They ought to be better than rockets but at the moment they don't provide enough value for their OP cost IMHO

Small-mount recharging missiles should be a total no otherwise the germany would need a serious overhaul as even frags would throw it far over the OP line

Edit:  OP meaning overpowered, not ordnance points ;)

Have you tried using netbeans instead?

Hmm, sounds like they have managed to go below 0 or exceeded 32767 as an integer val?  ???
Maybe a main log report to Alex unless Okim has a clue?  Perhaps sending him a save file might be a good course of action?

I wonder if it would be a good idea to switch Ironclads to entirely randomly generated systems? Certainly this is something to think of.

Hmm, totally something to think about Okim!
It could be explained in lore that the nations are spread over galactic distances and that each playthrough occurs in unique convergence points?

I personally think, given the nature of IC, that we've arrived at a potential impasse.  I'd like to think it's bridgeable somehow but it's not looking likely...
The economy system was designed around smaller-scale nations than those that exist in IC so either Alex needs to adopt a more liquid system or (sadly) IC will have to move to a more martial system again?

You should send that over to Alex Okim  ;)

Mods / Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« on: February 06, 2015, 07:44:18 AM »
Okim, can you test Beammodulator hull mode? I think it doesn't work at all, a don't know about + 25% damage but +20% flux coast do not show in ship stats.

Would it be possible to change this hullmod to energy amplifier so it affects all energy weapons as at the moment I don't bother with it at all since I don't use beams apart from PD when I'm playing UIN or ISA?  Either that or add in another hullmod at the same tier that does this please? :D

Mods / Re: Project Ironclads TC 8.6 (3/2/2015) [0.65.1a] new bounty type
« on: February 04, 2015, 09:10:22 AM »
As a workaround could you maybe make the rockfly have a massive cargo hold for supplies but also a massive thirst for them?  I'm talking in the thousands so you could explain it in lore that they need to eat so much that keeping one alive is impractical?  Just a thought lol

Mods / Re: [0.65.1a] Omnifactory v1.10c (released 2015-01-29)
« on: January 30, 2015, 06:40:12 AM »
Could you add in a dialogue event to 'activate' it too?  Maybe pay 100,000 credits and have to wait a year while crews restore systems to the autofab systems to bring it into balance?

Mods / Re: Project Ironclads TC 8.5 (20/01/2015) [0.65.1a] new aliens
« on: January 29, 2015, 08:02:00 AM »
After renaming ../mods/ironclads2/graphics/factions/uin.png to upper case UIN.png all works fine.

Isn't uin a priority filename in UNIX to do with numbering or indexing somesuch?   If you re-do the file convention and name them eu or whatever you like then it shouldn't recur as far as I'm aware but it's been ages since I did IT as I'm aeronautics now

Mods / Re: [0.65.1a] Omnifactory v1.10b (released 2015-01-09)
« on: January 29, 2015, 07:56:50 AM »
Okim of Ironclads fame might be able to help you with that if you ask him as he's don e some work on randomisation ;)

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